SOL977: Ingenious Revival – A Martian Simulation Game for STEM Engagement and Space Education

Interactive simulations and immersive environments offer a powerful means of enhancing education by replicating real-world challenges in virtual settings. In the context of space exploration, these tools provide learners with opportunities to engage in mission-relevant tasks, fostering exploration, problem-solving and experimentation. This paper presents SOL977: Ingenious Revival, a simulation-based game developed with the Unity game engine and 3D modeling tools such as Blender. The Martian environment is constructed using, among other sources, high-resolution Digital Terrain Models (DTMs) of Mars to support realism and immersion. The simulation places players in the role of a field technician responsible for restoring the functionality of NASA’s Ingenuity drone after it sustains damage. The main goal is to replace a broken rotor blade in order to restore the vehicle’s flight capability. This scenario is inspired by a real malfunction that occurred on Mars in January 2024. The player interacts with mechanical and electronic components by carrying out realistic maintenance procedures. They complete a series of mission-specific tasks including terrain navigation and equipment repairs within a simulated Martian environment. The repair process reflects authentic workflows with each action needing to be carried out in a specific order and under defined conditions. The player must use the right tools, follow written procedures and demonstrate a high level of attention to detail. This structure supports the development of critical thinking, problem-solving abilities and technical reasoning within a STEM-focused educational context. Preliminary evaluation that was conducted with high school students suggested that the game increased motivation, deepened conceptual understanding of STEM subjects and promoted interest in space-related careers. This project highlights the educational potential of interactive simulations to bridge theoretical knowledge with hands-on problem-solving, supporting more meaningful and applied STEM learning. It also demonstrates the transformative potential of interactive simulations in STEM education, bridging the gap between theoretical knowledge and practical experience. It finally showcases how simulation-based games can engage students and foster a deeper understanding of complex concepts, while also sparking interest in space exploration and technical careers.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2025-09-26
DOI
https://doi.org/10.34190/ecgbl.19.2.3911
Primary Topic
Technology Assessment and Management
Type
article
Field-Weighted Citation Impact
0.00

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article

SOL977: Ingenious Revival – A Martian Simulation Game for STEM Engagement and Space Education

‪Theofanis Orphanoudakis‬, Dimitris Kalles, Vasilis Zafeiropoulos, Irini Sotiriadou
European Conference on Games Based Learning
Technology Assessment and Management
article

SOL977: Ingenious Revival – A Martian Simulation Game for STEM Engagement and Space Education

‪Theofanis Orphanoudakis‬, Dimitris Kalles, Vasilis Zafeiropoulos, Irini Sotiriadou
article en

Abstract

Interactive simulations and immersive environments offer a powerful means of enhancing education by replicating real-world challenges in virtual settings. In the context of space exploration, these tools provide learners with opportunities to engage in mission-relevant tasks, fostering exploration, problem-solving and experimentation. This paper presents SOL977: Ingenious Revival, a simulation-based game developed with the Unity game engine and 3D modeling tools such as Blender. The Martian environment is constructed using, among other sources, high-resolution Digital Terrain Models (DTMs) of Mars to support realism and immersion. The simulation places players in the role of a field technician responsible for restoring the functionality of NASA’s Ingenuity drone after it sustains damage. The main goal is to replace a broken rotor blade in order to restore the vehicle’s flight capability. This scenario is inspired by a real malfunction that occurred on Mars in January 2024. The player interacts with mechanical and electronic components by carrying out realistic maintenance procedures. They complete a series of mission-specific tasks including terrain navigation and equipment repairs within a simulated Martian environment. The repair process reflects authentic workflows with each action needing to be carried out in a specific order and under defined conditions. The player must use the right tools, follow written procedures and demonstrate a high level of attention to detail. This structure supports the development of critical thinking, problem-solving abilities and technical reasoning within a STEM-focused educational context. Preliminary evaluation that was conducted with high school students suggested that the game increased motivation, deepened conceptual understanding of STEM subjects and promoted interest in space-related careers. This project highlights the educational potential of interactive simulations to bridge theoretical knowledge with hands-on problem-solving, supporting more meaningful and applied STEM learning. It also demonstrates the transformative potential of interactive simulations in STEM education, bridging the gap between theoretical knowledge and practical experience. It finally showcases how simulation-based games can engage students and foster a deeper understanding of complex concepts, while also sparking interest in space exploration and technical careers.

European Conference on Games Based LearningVol. 19(2)
Hellenic Open University (GR)
European Commission, HORIZON EUROPE Framework Programme
Openalex Percentile: Top 28%
Technology Assessment and Management
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