CiteSaga: Lessons Learned in Serious Game Development for Academic Integrity Education

CiteSaga, a serious game designed for academic integrity education, immerses students in interactive citationchallenges. This pedagogical approach offers an engaging alternative to traditional methods in higher education. Thedevelopment revealed key insights: the necessity of substantial institutional support, interdisciplinary collaboration(including library services for resources), and the persistent resource demands of serious game creation despite AIadvancements. While AI can empower smaller teams for narrative richness, faculty engagement differed from students,necessitating targeted training. Prioritizing player engagement, community, and interactive playtesting, drawing from UGCand indie game strategies, proved essential. Moreover, modular design and creative funding addressed budget constraints.CiteSaga demonstrates the potential of serious games for academic integrity, underscoring the need for institutionalalignment, stakeholder buy-in, and interactive design. Future research should explore longitudinal impacts, facultyonboarding, and curricular integration.

Authors

Institutions

Publication Details

Journal
European Conference on Games Based Learning
Published
2025-09-26
DOI
https://doi.org/10.34190/ecgbl.19.1.3900
Primary Topic
Academic integrity and plagiarism
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

CiteSaga: Lessons Learned in Serious Game Development for Academic Integrity Education

Byron John Bunt, Veruschka Pelser-Carstens, Lance Bunt, Gordon Matthew
European Conference on Games Based Learning
Academic integrity and plagiarism
article

CiteSaga: Lessons Learned in Serious Game Development for Academic Integrity Education

Byron John Bunt, Veruschka Pelser-Carstens, Lance Bunt, Gordon Matthew
article en

Abstract

CiteSaga, a serious game designed for academic integrity education, immerses students in interactive citationchallenges. This pedagogical approach offers an engaging alternative to traditional methods in higher education. Thedevelopment revealed key insights: the necessity of substantial institutional support, interdisciplinary collaboration(including library services for resources), and the persistent resource demands of serious game creation despite AIadvancements. While AI can empower smaller teams for narrative richness, faculty engagement differed from students,necessitating targeted training. Prioritizing player engagement, community, and interactive playtesting, drawing from UGCand indie game strategies, proved essential. Moreover, modular design and creative funding addressed budget constraints.CiteSaga demonstrates the potential of serious games for academic integrity, underscoring the need for institutionalalignment, stakeholder buy-in, and interactive design. Future research should explore longitudinal impacts, facultyonboarding, and curricular integration.

European Conference on Games Based LearningVol. 19(1)
Wested (US), Institute of Computing Technology (CN), Innovative Research (United States) (US)
Openalex Percentile: Top 38%
Academic integrity and plagiarism
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.