Innovative Game-Based Teaching of Entrepreneurship for Secondary Education: The Little Business Leader

In response to the evolving demands of the digital era, this study proposes a game-based pedagogical framework designed to cultivate entrepreneurial skills, financial literacy, and technological competencies among secondary school students. Drawing inspiration from the business reality show The Apprentice, the model incorporates experiential learning through simulation-based company creation, investment competitions, and formal summit presentations. This program uses a game-based, experiential learning approach to enhance participants' entrepreneurial thinking, investment literacy, public speaking skills, and assertiveness. Through a series of sessions, which include startup creation with AI tools, simulated investment competitions, and a high-impact business summit, participants will develop practical skills in innovation, management, and strategic presentation. With the methodologies of Bloom's taxonomy, Self-regulated Learning (SRL) theory, and Kolb's Experiential Learning Theory, the game-based teaching approach not only aligns with the syllabus for secondary business education but also equips students with essential skills for navigating the modern world. Additionally, it offers benefits that will aid them in their future endeavours, including asset management, career planning, and more. The author has already implemented this program in real educational practice and still feels it is being underestimated. Furthermore, the author believes more elements can be incorporated, such as self-created currencies and a simulated United Nations. The “Little Business Leader” concept could even evolve into “Little Economist,” “Little Diplomat,” and so on. Additionally, the game-based and role-based teaching methods will inspire more teachers and students in future pedagogical approaches.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2025-09-26
DOI
https://doi.org/10.34190/ecgbl.19.1.3977
Primary Topic
Vocational and Entrepreneurial Education
Type
article
Field-Weighted Citation Impact
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article

Innovative Game-Based Teaching of Entrepreneurship for Secondary Education: The Little Business Leader

JianYuan Chen, Qisheng Han
European Conference on Games Based Learning
Vocational and Entrepreneurial Education
article

Innovative Game-Based Teaching of Entrepreneurship for Secondary Education: The Little Business Leader

JianYuan Chen, Qisheng Han
article en

Abstract

In response to the evolving demands of the digital era, this study proposes a game-based pedagogical framework designed to cultivate entrepreneurial skills, financial literacy, and technological competencies among secondary school students. Drawing inspiration from the business reality show The Apprentice, the model incorporates experiential learning through simulation-based company creation, investment competitions, and formal summit presentations. This program uses a game-based, experiential learning approach to enhance participants' entrepreneurial thinking, investment literacy, public speaking skills, and assertiveness. Through a series of sessions, which include startup creation with AI tools, simulated investment competitions, and a high-impact business summit, participants will develop practical skills in innovation, management, and strategic presentation. With the methodologies of Bloom's taxonomy, Self-regulated Learning (SRL) theory, and Kolb's Experiential Learning Theory, the game-based teaching approach not only aligns with the syllabus for secondary business education but also equips students with essential skills for navigating the modern world. Additionally, it offers benefits that will aid them in their future endeavours, including asset management, career planning, and more. The author has already implemented this program in real educational practice and still feels it is being underestimated. Furthermore, the author believes more elements can be incorporated, such as self-created currencies and a simulated United Nations. The “Little Business Leader” concept could even evolve into “Little Economist,” “Little Diplomat,” and so on. Additionally, the game-based and role-based teaching methods will inspire more teachers and students in future pedagogical approaches.

European Conference on Games Based LearningVol. 19(1)
UCSI University (MY)
Openalex Percentile: Top 40%
Vocational and Entrepreneurial Education
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