From Curriculum to Gameplay: A Workshop Method for Educational Game Design

This paper presents a structured workshop methodology for designing educational games to enhance the initial conception phase in game development with educators as a target group. It uses a combination of Björk's game design patterns with Andersons’s Learning Taxonomy Action Verb Groups, creating a matrix that connects educational goals with game mechanics. This structured approach is designed to assist educators, who may lack experience in game development, in generating more effective educational game design concepts.The four-step process begins with an introduction and instruction of the method used and continues with the atomization of a learning topic into smaller, specific objectives. This step leaves educators with more manageable learning goals. The third step uses a matrix that maps gameplay patterns and elements from Björk to Bloom's Taxonomy objectives, identifying appropriate game design patterns. This helps educators see which game design elements support specific learning goals, enabling them to create more engaging educational games. A companion application was developed to simplify this process, allowing participants to browse and filter patterns efficiently, as well as generate random combinations for inspiration. Lastly participants reflect on found gameplay elements to form an educational game design.This Methodology was applied in an ongoing project and the outcomes of the workshop are currently used in the development of the educational game “The Analyst” at the Technical University of Darmstadt. In this project a serious (educational) game is developed to teach the diagnostic process in sport, psychology and pedagogy.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2025-09-26
DOI
https://doi.org/10.34190/ecgbl.19.1.3872
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

From Curriculum to Gameplay: A Workshop Method for Educational Game Design

Caserman Polona, Stefan Göbel, Wolfgang Brabänder, Scharrer Lisa et al.
European Conference on Games Based Learning
Educational Games and Gamification
article

From Curriculum to Gameplay: A Workshop Method for Educational Game Design

Caserman Polona, Stefan Göbel, Wolfgang Brabänder, Scharrer Lisa, Gielisch Ruben, Langer Kaja, Wiemeyer Josef
article en

Abstract

This paper presents a structured workshop methodology for designing educational games to enhance the initial conception phase in game development with educators as a target group. It uses a combination of Björk's game design patterns with Andersons’s Learning Taxonomy Action Verb Groups, creating a matrix that connects educational goals with game mechanics. This structured approach is designed to assist educators, who may lack experience in game development, in generating more effective educational game design concepts.The four-step process begins with an introduction and instruction of the method used and continues with the atomization of a learning topic into smaller, specific objectives. This step leaves educators with more manageable learning goals. The third step uses a matrix that maps gameplay patterns and elements from Björk to Bloom's Taxonomy objectives, identifying appropriate game design patterns. This helps educators see which game design elements support specific learning goals, enabling them to create more engaging educational games. A companion application was developed to simplify this process, allowing participants to browse and filter patterns efficiently, as well as generate random combinations for inspiration. Lastly participants reflect on found gameplay elements to form an educational game design.This Methodology was applied in an ongoing project and the outcomes of the workshop are currently used in the development of the educational game “The Analyst” at the Technical University of Darmstadt. In this project a serious (educational) game is developed to teach the diagnostic process in sport, psychology and pedagogy.

European Conference on Games Based LearningVol. 19(1)
Technische Universität Darmstadt (DE)
Openalex Percentile: Top 42%
Educational Games and Gamification
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