Towards a Tasks-Interactions-Environment (TIE-SSG) Framework Guiding Integration of Serious Games in Education for Enhanced Practical, Clinical Competences

Clinical skills training is essential but resource-intensive for both educational programs and clinical placementsettings. While simulations and serious games (SSGs) show great potential in alleviating skill-training challenges by enablingflexible, interactive, and engaging learning situations in safe environments, difficulties remain in moving beyond their basicimplementation and use. The aim of this study is to explore and conceptualize the key elements that form the basis for theproposed Tasks-Interactions-Environment of Simulations and Serious Games (TIE-SSG) Framework. This work aims to initiatediscussions and generate ideas that can inform future efforts in developing and refining the proposed framework. The TIESSGframework is grounded in instructional scaffolding, and through consideration of these theories and an examination ofprevious literature, the fidelity (i.e., how closely a scenario or tool mirrors real-world conditions) of the SSGs was chosen asthe key factor for the framework. The fidelity term is examined and redefined specifically for introducing SSGs in the contextof teaching and learning, and is broken down into three dimensions: tasks, interactions, and environment. The paperillustrates the benefits of examining the fidelity of these dimensions separately, to help place SSGs within the students’learning pathway in a progressive manner. This approach enhances the understanding of how fidelity impacts learningoutcomes and provides valuable insights for designing practical learning tools. Future research will further explore how thisframework can be applied across diverse educational contexts.

Authors

Institutions

Publication Details

Journal
European Conference on Games Based Learning
Published
2025-09-26
DOI
https://doi.org/10.34190/ecgbl.19.2.4220
Primary Topic
Competency Development and Evaluation
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Towards a Tasks-Interactions-Environment (TIE-SSG) Framework Guiding Integration of Serious Games in Education for Enhanced Practical, Clinical Competences

Tord Hettervik Frøland, Elisabeth Ersvær, Ilona Hedal
European Conference on Games Based Learning
Competency Development and Evaluation
article

Towards a Tasks-Interactions-Environment (TIE-SSG) Framework Guiding Integration of Serious Games in Education for Enhanced Practical, Clinical Competences

Tord Hettervik Frøland, Elisabeth Ersvær, Ilona Hedal
article en

Abstract

Clinical skills training is essential but resource-intensive for both educational programs and clinical placementsettings. While simulations and serious games (SSGs) show great potential in alleviating skill-training challenges by enablingflexible, interactive, and engaging learning situations in safe environments, difficulties remain in moving beyond their basicimplementation and use. The aim of this study is to explore and conceptualize the key elements that form the basis for theproposed Tasks-Interactions-Environment of Simulations and Serious Games (TIE-SSG) Framework. This work aims to initiatediscussions and generate ideas that can inform future efforts in developing and refining the proposed framework. The TIESSGframework is grounded in instructional scaffolding, and through consideration of these theories and an examination ofprevious literature, the fidelity (i.e., how closely a scenario or tool mirrors real-world conditions) of the SSGs was chosen asthe key factor for the framework. The fidelity term is examined and redefined specifically for introducing SSGs in the contextof teaching and learning, and is broken down into three dimensions: tasks, interactions, and environment. The paperillustrates the benefits of examining the fidelity of these dimensions separately, to help place SSGs within the students’learning pathway in a progressive manner. This approach enhances the understanding of how fidelity impacts learningoutcomes and provides valuable insights for designing practical learning tools. Future research will further explore how thisframework can be applied across diverse educational contexts.

European Conference on Games Based LearningVol. 19(2)
Western Norway University of Applied Sciences (NO), University of Inland Norway (NO)
European Commission, HORIZON EUROPE Framework Programme
Openalex Percentile: Top 46%
Competency Development and Evaluation
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.