Game-Based Learning for Autism: A Tabletop Approach to Theory of Mind

Theory of Mind (ToM) is the cognitive ability to recognize that others have thoughts, beliefs, and emotions different from one's own. It is essential for effective social interaction and communication. Children diagnosed with autism spectrum disorder (ASD) often experience significant difficulties with ToM, especially in perspective-taking and interpreting false beliefs, negatively impacting their social relationships and academic performance. Structured, game-based interventions have demonstrated promising results in enhancing social-emotional cognitive abilities in autistic children. This article explores the prototype design of a tabletop game titled "Guess the Animal," which aims to promote ToM skills in autistic children aged 7 (seven) to 12 (twelve) years old.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2025-09-26
DOI
https://doi.org/10.34190/ecgbl.19.2.4190
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Game-Based Learning for Autism: A Tabletop Approach to Theory of Mind

Joey Lee, Jinying Liu, Yishu Huang
European Conference on Games Based Learning
Educational Games and Gamification
article

Game-Based Learning for Autism: A Tabletop Approach to Theory of Mind

Joey Lee, Jinying Liu, Yishu Huang
article en

Abstract

Theory of Mind (ToM) is the cognitive ability to recognize that others have thoughts, beliefs, and emotions different from one's own. It is essential for effective social interaction and communication. Children diagnosed with autism spectrum disorder (ASD) often experience significant difficulties with ToM, especially in perspective-taking and interpreting false beliefs, negatively impacting their social relationships and academic performance. Structured, game-based interventions have demonstrated promising results in enhancing social-emotional cognitive abilities in autistic children. This article explores the prototype design of a tabletop game titled "Guess the Animal," which aims to promote ToM skills in autistic children aged 7 (seven) to 12 (twelve) years old.

European Conference on Games Based LearningVol. 19(2)
Columbia University (US)
Openalex Percentile: Top 43%
Educational Games and Gamification
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