Trust, Pedagogy and Play

This paper reports selected findings from a set of classroom studies across several elementary school grades that involved a program of “just playing”, where videogame play was the focus of positive pedagogical attention. The focus here is on observations and analysis of gameplay in two middle school Canadian classrooms. The paper argues that, and illustrates how, playing video games engaged participating students, and their teachers, in overlooked, but educationally impactful, pedagogical practices—pecifically those engendering social relationships of mutual trust. Trust forms an overlooked bridge connecting play and pedagogy. Indispensable to both, trust is a central, indeed a necessary, condition of learning and play: you have to trust to play; you have to trust to learn. Building on observations and analyses of a 10-week videogame study with 2 middle school classes, this paper highlights the important role trust plays in learning generally, and in learning from video games in particular.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2025-09-26
DOI
https://doi.org/10.34190/ecgbl.19.1.4175
Primary Topic
Reflective Practices in Education
Type
article
Field-Weighted Citation Impact
0.00

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article

Trust, Pedagogy and Play

Jennifer Jenson, Suzanne de Castell
European Conference on Games Based Learning
Reflective Practices in Education
article

Trust, Pedagogy and Play

Jennifer Jenson, Suzanne de Castell
article en

Abstract

This paper reports selected findings from a set of classroom studies across several elementary school grades that involved a program of “just playing”, where videogame play was the focus of positive pedagogical attention. The focus here is on observations and analysis of gameplay in two middle school Canadian classrooms. The paper argues that, and illustrates how, playing video games engaged participating students, and their teachers, in overlooked, but educationally impactful, pedagogical practices—pecifically those engendering social relationships of mutual trust. Trust forms an overlooked bridge connecting play and pedagogy. Indispensable to both, trust is a central, indeed a necessary, condition of learning and play: you have to trust to play; you have to trust to learn. Building on observations and analyses of a 10-week videogame study with 2 middle school classes, this paper highlights the important role trust plays in learning generally, and in learning from video games in particular.

European Conference on Games Based LearningVol. 19(1)
Simon Fraser University (CA)
Social Sciences and Humanities Research Council of Canada
Openalex Percentile: Top 40%
Reflective Practices in Education
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