A Theoretical Model for Game Mechanics: Bridging Design Practice and Education

Game design decision-making involves navigating a complex space of possible mechanics, which presents a significant challenge both for professional designers and for educators seeking to teach the discipline effectively. While existing theoretical models frequently offer high-level conceptual frameworks, these often lack the granularity necessary to support the practical needs of designers who must identify, understand, and apply specific mechanics in diverse game development contexts. This research addresses that gap by outlining the utility of a structured theoretical model that compiles and organises hundreds of individual game mechanics, not only describing them but also demonstrating a practice-oriented rationale. The model has two primary aims: to assist designers in conceptualising and navigating the broad array of mechanical possibilities, thereby supporting creative ideation and analytical problem-solving; and to provide a robust and pedagogically effective foundation for game design education. A theoretical model could bridge the gap between abstract theoretical models and the practical demands of game design practice. A model such as the one described here would enable a more direct and effective translation of theory into practice, equipping designers with a more precise vocabulary and educators with a clearer pedagogical structure for explaining complex gameplay systems. By refining the connection between gameplay theory and design implementation, this research contributes to the evolving body of knowledge in game studies and design education, offering a new perspective on how mechanical complexity can be better understood, taught, and applied in creative contexts. The framework also opens new avenues for further research into game design patterns, player experience, and curriculum development, reinforcing the central role of mechanics in shaping both game systems and player engagement.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2025-09-26
DOI
https://doi.org/10.34190/ecgbl.19.2.4172
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

A Theoretical Model for Game Mechanics: Bridging Design Practice and Education

Rafael Marques de Albuquerque, Flávio Anthero Nunes Vianna dos Santos
European Conference on Games Based Learning
Educational Games and Gamification
article

A Theoretical Model for Game Mechanics: Bridging Design Practice and Education

Rafael Marques de Albuquerque, Flávio Anthero Nunes Vianna dos Santos
article en

Abstract

Game design decision-making involves navigating a complex space of possible mechanics, which presents a significant challenge both for professional designers and for educators seeking to teach the discipline effectively. While existing theoretical models frequently offer high-level conceptual frameworks, these often lack the granularity necessary to support the practical needs of designers who must identify, understand, and apply specific mechanics in diverse game development contexts. This research addresses that gap by outlining the utility of a structured theoretical model that compiles and organises hundreds of individual game mechanics, not only describing them but also demonstrating a practice-oriented rationale. The model has two primary aims: to assist designers in conceptualising and navigating the broad array of mechanical possibilities, thereby supporting creative ideation and analytical problem-solving; and to provide a robust and pedagogically effective foundation for game design education. A theoretical model could bridge the gap between abstract theoretical models and the practical demands of game design practice. A model such as the one described here would enable a more direct and effective translation of theory into practice, equipping designers with a more precise vocabulary and educators with a clearer pedagogical structure for explaining complex gameplay systems. By refining the connection between gameplay theory and design implementation, this research contributes to the evolving body of knowledge in game studies and design education, offering a new perspective on how mechanical complexity can be better understood, taught, and applied in creative contexts. The framework also opens new avenues for further research into game design patterns, player experience, and curriculum development, reinforcing the central role of mechanics in shaping both game systems and player engagement.

European Conference on Games Based LearningVol. 19(2)
Universidade do Estado de Santa Catarina (BR), Universidade do Vale do Itajaí (BR)
Openalex Percentile: Top 45%
Educational Games and Gamification
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A Theoretical Model for Game Mechanics: Bridging Design Practice and Education — Rafael Marques de Albuquerque, Flávio Anthero Nunes Vianna dos Santos · European Conference on Games Based Learning (2025) | TGRS Research Map | TGRS