Investigating Pupils' Motivation with a Reward-Driven Feature in a Game-Based Learning Environment

This study examines how 31 Swiss primary pupils engaged with the Compendium—an optional, loot box–inspiredfeature embedded in the GamesHub platform for reading comprehension. We combined an adapted EGameFlow surveyand trace data (total usage time) to identify distinct engagement profiles. Results show high Knowledge ratings and variedusage patterns: some pupils spent little time yet rated the Compendium highly, while others used it extensively with moremoderate scores. These findings highlight that non-essential, reward-based tools can foster intrinsic motivation and earlyappropriation (instrumental genesis), suggesting design guidelines for inclusive, learner-driven game mechanics.

Authors

Publication Details

Journal
European Conference on Games Based Learning
Published
2025-09-26
DOI
https://doi.org/10.34190/ecgbl.19.2.4217
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Investigating Pupils' Motivation with a Reward-Driven Feature in a Game-Based Learning Environment

Thierry Geoffre, Lionel Alvarez, Aous Karoui, Inès Plessis-Ouzariah et al.
European Conference on Games Based Learning
Educational Games and Gamification
article

Investigating Pupils' Motivation with a Reward-Driven Feature in a Game-Based Learning Environment

Thierry Geoffre, Lionel Alvarez, Aous Karoui, Inès Plessis-Ouzariah, Hoang Qui Cung
article en

Abstract

This study examines how 31 Swiss primary pupils engaged with the Compendium—an optional, loot box–inspiredfeature embedded in the GamesHub platform for reading comprehension. We combined an adapted EGameFlow surveyand trace data (total usage time) to identify distinct engagement profiles. Results show high Knowledge ratings and variedusage patterns: some pupils spent little time yet rated the Compendium highly, while others used it extensively with moremoderate scores. These findings highlight that non-essential, reward-based tools can foster intrinsic motivation and earlyappropriation (instrumental genesis), suggesting design guidelines for inclusive, learner-driven game mechanics.

European Conference on Games Based LearningVol. 19(2)
Openalex Percentile: Top 46%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.