Comic4Welfare – An Interactive Comic-Based E-Learning Platform for Animal Welfare Education

Traditional methods in agricultural and animal welfare education often fail to convey ethical complexity or engage learners meaningfully. To address this, the project Tierschutz erleben introduces Comic4Welfare - a digital learning platform that combines gamified storytelling, interactive comics, and a unique comic-creation tool, the Comic Automaton, to support engaging and effective learning in animal welfare. By combining factual knowledge with emotionally resonant scenarios, the platform promotes empathy, critical thinking, and learner engagement. It guides users from structured reading modules through decision-based comic tasks to the creation of their own comics, fostering experiential, constructivist learning. Developed through iterative, user-centered design and tested in workshops with students, Comic4Welfare has shown strong potential to enhance usability and educational impact. The Comic Automaton empowers learners to visually narrate and reflect on their understanding, bridging affective and cognitive domains. This approach centers on the concept of “learning through creation,” making complex content more accessible and personally relevant.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2025-09-26
DOI
https://doi.org/10.34190/ecgbl.19.1.4192
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Comic4Welfare – An Interactive Comic-Based E-Learning Platform for Animal Welfare Education

S. Wiedemann, Avinash Hariharan, Anabela Parente, Ido Iurgel et al.
European Conference on Games Based Learning
Educational Games and Gamification
article

Comic4Welfare – An Interactive Comic-Based E-Learning Platform for Animal Welfare Education

S. Wiedemann, Avinash Hariharan, Anabela Parente, Ido Iurgel, Jana Marielle Kalb, Anja Waldmann
article en

Abstract

Traditional methods in agricultural and animal welfare education often fail to convey ethical complexity or engage learners meaningfully. To address this, the project Tierschutz erleben introduces Comic4Welfare - a digital learning platform that combines gamified storytelling, interactive comics, and a unique comic-creation tool, the Comic Automaton, to support engaging and effective learning in animal welfare. By combining factual knowledge with emotionally resonant scenarios, the platform promotes empathy, critical thinking, and learner engagement. It guides users from structured reading modules through decision-based comic tasks to the creation of their own comics, fostering experiential, constructivist learning. Developed through iterative, user-centered design and tested in workshops with students, Comic4Welfare has shown strong potential to enhance usability and educational impact. The Comic Automaton empowers learners to visually narrate and reflect on their understanding, bridging affective and cognitive domains. This approach centers on the concept of “learning through creation,” making complex content more accessible and personally relevant.

European Conference on Games Based LearningVol. 19(1)
Rhine-Waal University of Applied Sciences (DE)
Bundesministerium für Ernährung und Landwirtschaft, Bundesamt für Landwirtschaft
Openalex Percentile: Top 51%
Educational Games and Gamification
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