Sudoku-Based Educational Games for Developing STEM Skills
This paper presents the design and implementation of Sudoku-based educational games aimed at developing learners’ mathematical and STEM-related skills, including computational thinking. The games incorporate traditional Sudoku puzzles enhanced with interactive elements and are tailored to various age groups and skill levels. The study applied a quantitative survey method involving participants from primary and secondary schools (sample sizes ranging from 17 to 43), who engaged in four distinct learning scenarios. Feedback collected via Likert-scale surveys assessed students’ motivation, engagement, and perceived educational value. Preliminary studies showed that described Sudoku-based activities are well-received among students and teachers and have the potential to enhance students' motivation and engagement. This innovative approach highlights the potential of game-based learning to promote mathematical literacy, scientific literacy, development of computational thinking and bridges the gap between entertainment and education.
Authors
- Martina Holenko Dlab (ORCID: https://orcid.org/0000-0003-4550-9268)
- Bojan Crnković (ORCID: https://orcid.org/0000-0003-1433-6368)
- Ivona Traunkar (ORCID: https://orcid.org/0000-0002-7168-8776)
- Vedrana Mikulić Crnković (ORCID: https://orcid.org/0000-0003-0757-0009)
Institutions
- University of Rijeka (HR)
Publication Details
- Journal
- European Conference on Games Based Learning
- Published
- 2025-09-26
- DOI
- https://doi.org/10.34190/ecgbl.19.2.4096
- Primary Topic
- graph theory and CDMA systems
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- European Commission
- Erasmus+