Game Over (GO!): A Transformative Model for Entrepreneurship Education through Game-Based Experiential Learning

This study explores Game Over (GO!), an innovative educational model that integrates gamification, experientiallearning, and interdisciplinary collaboration to enhance entrepreneurship education. GO! transforms classrooms intodynamic innovation labs where students design and prototype physical games to solve real-world challenges, aligning withthe Sustainable Development Goals (SDGs). Adopting a mixed-methods approach, the research analyzed data from fiveeditions of GO!, involving 652 students who developed 117 game prototypes. Quantitative data include prototypeevaluations and participant surveys, while qualitative insights were obtained through interviews with judges and participantobservation. Results show that 80% of the prototypes aligned with the SDGs, and 80% of teams refined their designs multipletimes following feedback from users and early adopters. Judges highlighted the initiative’s creativity, depth, and real-worldimpact. This study demonstrates that gamification, beyond being a teaching tool, is a catalyst for developing critical thinking,creativity, and collaborative skills. The findings offer a scalable model for integrating game-based learning inentrepreneurship education across diverse contexts.

Authors

Institutions

Publication Details

Journal
European Conference on Games Based Learning
Published
2025-09-26
DOI
https://doi.org/10.34190/ecgbl.19.2.4063
Primary Topic
Adult and Continuing Education Topics
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Game Over (GO!): A Transformative Model for Entrepreneurship Education through Game-Based Experiential Learning

Lina Marrugo-Salas
European Conference on Games Based Learning
Adult and Continuing Education Topics
article

Game Over (GO!): A Transformative Model for Entrepreneurship Education through Game-Based Experiential Learning

Lina Marrugo-Salas
article en

Abstract

This study explores Game Over (GO!), an innovative educational model that integrates gamification, experientiallearning, and interdisciplinary collaboration to enhance entrepreneurship education. GO! transforms classrooms intodynamic innovation labs where students design and prototype physical games to solve real-world challenges, aligning withthe Sustainable Development Goals (SDGs). Adopting a mixed-methods approach, the research analyzed data from fiveeditions of GO!, involving 652 students who developed 117 game prototypes. Quantitative data include prototypeevaluations and participant surveys, while qualitative insights were obtained through interviews with judges and participantobservation. Results show that 80% of the prototypes aligned with the SDGs, and 80% of teams refined their designs multipletimes following feedback from users and early adopters. Judges highlighted the initiative’s creativity, depth, and real-worldimpact. This study demonstrates that gamification, beyond being a teaching tool, is a catalyst for developing critical thinking,creativity, and collaborative skills. The findings offer a scalable model for integrating game-based learning inentrepreneurship education across diverse contexts.

European Conference on Games Based LearningVol. 19(2)
Universidad Tecnológica de Bolívar (CO)
Openalex Percentile: Top 41%
Adult and Continuing Education Topics
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Game Over (GO!): A Transformative Model for Entrepreneurship Education through Game-Based Experiential Learning — Lina Marrugo-Salas · European Conference on Games Based Learning (2025) | TGRS Research Map | TGRS