Tiers of Engagement II: Profiling the Characteristics of User Engagement and Motivational Tiers in Business Simulators

This study investigates student engagement and motivation in the use of a business simulation game in the context of a fully online economics course. Building on our prior research, we refined our data collection instrument to include self-reported measures of engagement, intrinsic motivation, perceived learning outcomes and reflections on learning from 388 BA students. Based on this data, we updated and expanded our Tiers of Engagement framework, identifying 15 different engagement tiers. By analyzing 1552 qualitative comments on our respondents’ reflections on their learning, we provide characteristics describing these tiers. The tiers show a correlation between higher engagement and intrinsic motivation on perceived learning outcomes and depth of reflection on learning. We also examined the impact of narrative tasks added to the simulator, which were designed to bridge theoretical concepts with practical application. Our findings highlight the simulator's effectiveness in fostering engagement and learning, particularly for highly motivated students, while also identifying areas for improvement in facilitating engagement (and potentially learning) for lower tiers. This research contributes to understanding how game-based learning can enhance educational outcomes in higher education.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2025-09-26
DOI
https://doi.org/10.34190/ecgbl.19.1.4014
Primary Topic
Technology Adoption and User Behaviour
Type
article
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article

Tiers of Engagement II: Profiling the Characteristics of User Engagement and Motivational Tiers in Business Simulators

Jørn Weines, Martin Guttormsen
European Conference on Games Based Learning
Technology Adoption and User Behaviour
article

Tiers of Engagement II: Profiling the Characteristics of User Engagement and Motivational Tiers in Business Simulators

Jørn Weines, Martin Guttormsen
article en

Abstract

This study investigates student engagement and motivation in the use of a business simulation game in the context of a fully online economics course. Building on our prior research, we refined our data collection instrument to include self-reported measures of engagement, intrinsic motivation, perceived learning outcomes and reflections on learning from 388 BA students. Based on this data, we updated and expanded our Tiers of Engagement framework, identifying 15 different engagement tiers. By analyzing 1552 qualitative comments on our respondents’ reflections on their learning, we provide characteristics describing these tiers. The tiers show a correlation between higher engagement and intrinsic motivation on perceived learning outcomes and depth of reflection on learning. We also examined the impact of narrative tasks added to the simulator, which were designed to bridge theoretical concepts with practical application. Our findings highlight the simulator's effectiveness in fostering engagement and learning, particularly for highly motivated students, while also identifying areas for improvement in facilitating engagement (and potentially learning) for lower tiers. This research contributes to understanding how game-based learning can enhance educational outcomes in higher education.

European Conference on Games Based LearningVol. 19(1)
Centre for Arctic Gas Hydrate, Environment and Climate (NO), UiT The Arctic University of Norway (NO)
Openalex Percentile: Top 31%
Technology Adoption and User Behaviour
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Tiers of Engagement II: Profiling the Characteristics of User Engagement and Motivational Tiers in Business Simulators — Jørn Weines, Martin Guttormsen · European Conference on Games Based Learning (2025) | TGRS Research Map | TGRS