Adaptive gamification in collaborative virtual classroom: a systematic review

This study examines the potential of adaptive gamification in tackling challenges in collaborative virtual classrooms, including sustaining engagement, fostering motivation, and enhancing teamwork. The research identifies key theories and frameworks essential for designing gamified virtual learning environments by employing a systematic review guided by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) framework. The methodology involved a four-phase process: identification, screening, eligibility assessment, and inclusion of relevant studies published between 2019 and 2024 in databases such as Scopus, Web of Science, IEEE, and ScienceDirect. A total of 43 articles were analyzed to derive themes and insights. The findings emphasize the integration of motivational frameworks like Self-Determination Theory (SDT) and learning models such as constructivism to enhance learner engagement and academic performance. These theories, centered on autonomy, competence, and relatedness, are effectively supported through adaptive gamification strategies. Frameworks like the Felder-Silverman learning style model (FSLSM) enable personalization by aligning gamified content with individual learning preferences, improving motivation and inclusivity. Furthermore, collaborative learning theories, such as online collaborative learning (OCL), provide a foundation for designing environments that promote peer interaction, mutual accountability, and teamwork. These frameworks balance individual and collective goals, transforming online education into an engaging and collaborative experience. This review concludes that adaptive gamification, underpinned by strong theoretical and systematic analysis, has significant potential to enhance virtual education by creating dynamic, personalized, and inclusive learning spaces that address diverse learner needs.

Authors

Publication Details

Journal
PeerJ Computer Science
Published
2025-09-26
DOI
https://doi.org/10.7717/peerj-cs.3146
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Adaptive gamification in collaborative virtual classroom: a systematic review

Tengku Siti Meriam Tengku Wook, Intan Yusrina Zairon, Hadi Affendy Dahlan, Syahanim Mohd Salleh
PeerJ Computer Science
Educational Games and Gamification
article

Adaptive gamification in collaborative virtual classroom: a systematic review

Tengku Siti Meriam Tengku Wook, Intan Yusrina Zairon, Hadi Affendy Dahlan, Syahanim Mohd Salleh
article en

Abstract

This study examines the potential of adaptive gamification in tackling challenges in collaborative virtual classrooms, including sustaining engagement, fostering motivation, and enhancing teamwork. The research identifies key theories and frameworks essential for designing gamified virtual learning environments by employing a systematic review guided by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) framework. The methodology involved a four-phase process: identification, screening, eligibility assessment, and inclusion of relevant studies published between 2019 and 2024 in databases such as Scopus, Web of Science, IEEE, and ScienceDirect. A total of 43 articles were analyzed to derive themes and insights. The findings emphasize the integration of motivational frameworks like Self-Determination Theory (SDT) and learning models such as constructivism to enhance learner engagement and academic performance. These theories, centered on autonomy, competence, and relatedness, are effectively supported through adaptive gamification strategies. Frameworks like the Felder-Silverman learning style model (FSLSM) enable personalization by aligning gamified content with individual learning preferences, improving motivation and inclusivity. Furthermore, collaborative learning theories, such as online collaborative learning (OCL), provide a foundation for designing environments that promote peer interaction, mutual accountability, and teamwork. These frameworks balance individual and collective goals, transforming online education into an engaging and collaborative experience. This review concludes that adaptive gamification, underpinned by strong theoretical and systematic analysis, has significant potential to enhance virtual education by creating dynamic, personalized, and inclusive learning spaces that address diverse learner needs.

PeerJ Computer ScienceVol. 11
Openalex Percentile: Top 72%
Educational Games and Gamification
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