How Physical–Digital Experiences are Designed

Abstract Innovations in immersive systems technologies allow commercial experience providers to mix both digital and physical design components in offerings such as escape rooms or city tours, creating what we call a “physical–digital experience” that cuts across both physical and virtual realms. A multiple case study of four experience-economy providers was conducted to understand how such physical–digital experiences are designed. A theoretical model explains how the deliberate and interdependent design and combination of physical and digital activities creates a new and integrated experience that features spatiotemporal and social recombination, sensory enrichment, and cross-realm anchoring, which make a physical–digital experience more than just the sum of physical and digital experiential activities alone. This research draws attention to the dual constitution of physical–digital experience and contributes to the growing scholarly discourse on the role of physicality as anchor, nexus, and lever for digital innovation.

Authors

Institutions

Publication Details

Journal
Business & Information Systems Engineering
Published
2025-09-26
DOI
https://doi.org/10.1007/s12599-025-00956-0
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

How Physical–Digital Experiences are Designed

Leona Chandra Kruse, Jan Recker, Johanna Lorenz
Business & Information Systems Engineering
Innovative Human-Technology Interaction
article

How Physical–Digital Experiences are Designed

Leona Chandra Kruse, Jan Recker, Johanna Lorenz
article en

Abstract

Abstract Innovations in immersive systems technologies allow commercial experience providers to mix both digital and physical design components in offerings such as escape rooms or city tours, creating what we call a “physical–digital experience” that cuts across both physical and virtual realms. A multiple case study of four experience-economy providers was conducted to understand how such physical–digital experiences are designed. A theoretical model explains how the deliberate and interdependent design and combination of physical and digital activities creates a new and integrated experience that features spatiotemporal and social recombination, sensory enrichment, and cross-realm anchoring, which make a physical–digital experience more than just the sum of physical and digital experiential activities alone. This research draws attention to the dual constitution of physical–digital experience and contributes to the growing scholarly discourse on the role of physicality as anchor, nexus, and lever for digital innovation.

Business & Information Systems Engineering
Universität Hamburg (DE), University of Agder (NO), HAW Hamburg (DE), Hamburg University of Technology (DE)
Openalex Percentile: Top 74%
Innovative Human-Technology Interaction
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.