Designing UI/UX for a Mobile TPA Application Using Design Thinking Method

This research aims to design a mobile-based application for waste management in Sukabumi City using the Design Thinking method. This application is designed to help Sukabumi City residents find out waste transportation schedules, TPS locations, and information on waste volume. This research uses the Design Thinking stages which include Empathize, Define, Ideate, Prototype, and Test. The results of prototype testing using the System Usability Scale (SUS) showed an average score of 77.0580475, which was included in the “Acceptable” category with the adjective “Good”. This application is expected to increase public awareness of waste management and provide more regular information regarding waste transportation schedules. Suggestions for developing this application are to expand the scope of use of the system and pay attention to input from users to improve the quality of the application.

Authors

Institutions

Publication Details

Published
2025-09-26
DOI
https://doi.org/10.3390/engproc2025107112
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.28
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Designing UI/UX for a Mobile TPA Application Using Design Thinking Method

Nunik Destria Arianti, Mohd Zainuri Saringat, Muhamad Muslih, Muhamad Viga Prayoga Samsudin et al.
1 citations
Augmented Reality Applications
1.28
article

Designing UI/UX for a Mobile TPA Application Using Design Thinking Method

Nunik Destria Arianti, Mohd Zainuri Saringat, Muhamad Muslih, Muhamad Viga Prayoga Samsudin, Ahbiiba Ellahuuta
article en
1 citations

Abstract

This research aims to design a mobile-based application for waste management in Sukabumi City using the Design Thinking method. This application is designed to help Sukabumi City residents find out waste transportation schedules, TPS locations, and information on waste volume. This research uses the Design Thinking stages which include Empathize, Define, Ideate, Prototype, and Test. The results of prototype testing using the System Usability Scale (SUS) showed an average score of 77.0580475, which was included in the “Acceptable” category with the adjective “Good”. This application is expected to increase public awareness of waste management and provide more regular information regarding waste transportation schedules. Suggestions for developing this application are to expand the scope of use of the system and pay attention to input from users to improve the quality of the application.

Universitas Airlangga (ID), Universitas Wijaya Putra (ID), Universitas Muhammadiyah Sukabumi (ID), Tun Hussein Onn University of Malaysia (MY)
Openalex Percentile: Top 15%
Augmented Reality Applications
1.28
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.