Human‐ versus artificial intelligence‐delivered roleplay tasks for assessing interactional competence: An applied conversation analytic study

Abstract This study investigates the nature of co‐construction in roleplays conducted with human versus AI interlocutors for assessing interactional competence (IC) in L2 English. Seventy‐five university students in Japan completed roleplay tasks with both human tutors and an AI agent. The AI agent is a multimodal dialog system integrated with a large language model (LLM), designed to allow synchronous interaction with the participant through autonomous turn‐taking. Using conversation analysis, 24 interactions were analyzed to investigate how participants managed preference organization, sequence expansion, and turn‐taking. The analysis revealed that the AI‐delivered roleplays elicited some IC‐relevant practices and that participants treated the roleplay as a co‐constructed interaction, responding contingently to the AI's contributions. While the data suggested both human and AI interlocutors maintained mutual understanding, striking differences in turn‐taking practices were observed, including more frequent overlaps and inter‐turn gaps in the AI‐delivered condition. The study concludes that LLM‐integrated multimodal dialog systems, by producing recognizable verbal actions and multimodal signals, have the potential to effectively elicit co‐constructed interactional performances relevant to IC assessment.

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Publication Details

Journal
TESOL Quarterly
Published
2025-09-25
DOI
https://doi.org/10.1002/tesq.70028
Citations
2
Primary Topic
Language, Discourse, Communication Strategies
Type
article
Field-Weighted Citation Impact
20.85

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article

Human‐ versus artificial intelligence‐delivered roleplay tasks for assessing interactional competence: An applied conversation analytic study

Masaki Eguchi, Shungo Suzuki, Kotaro Takizawa, Yasuyo Sawaki et al.
2 citations
TESOL Quarterly
Language, Discourse, Communication Strategies
20.85
article

Human‐ versus artificial intelligence‐delivered roleplay tasks for assessing interactional competence: An applied conversation analytic study

Masaki Eguchi, Shungo Suzuki, Kotaro Takizawa, Yasuyo Sawaki, Mao Saeki, Yoichi Matsuyama, Fuma Kurata
article en
2 citations

Abstract

Abstract This study investigates the nature of co‐construction in roleplays conducted with human versus AI interlocutors for assessing interactional competence (IC) in L2 English. Seventy‐five university students in Japan completed roleplay tasks with both human tutors and an AI agent. The AI agent is a multimodal dialog system integrated with a large language model (LLM), designed to allow synchronous interaction with the participant through autonomous turn‐taking. Using conversation analysis, 24 interactions were analyzed to investigate how participants managed preference organization, sequence expansion, and turn‐taking. The analysis revealed that the AI‐delivered roleplays elicited some IC‐relevant practices and that participants treated the roleplay as a co‐constructed interaction, responding contingently to the AI's contributions. While the data suggested both human and AI interlocutors maintained mutual understanding, striking differences in turn‐taking practices were observed, including more frequent overlaps and inter‐turn gaps in the AI‐delivered condition. The study concludes that LLM‐integrated multimodal dialog systems, by producing recognizable verbal actions and multimodal signals, have the potential to effectively elicit co‐constructed interactional performances relevant to IC assessment.

TESOL QuarterlyVol. 59(S1)
Waseda University (JP), Nagoya University (JP)
Waseda University
Openalex Percentile: Top 1%
Language, Discourse, Communication Strategies
20.85
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Human‐ versus artificial intelligence‐delivered roleplay tasks for assessing interactional competence: An applied conversation analytic study — Masaki Eguchi, Shungo Suzuki, et al. · TESOL Quarterly (2025) | TGRS Research Map | TGRS