Integrating Corpus Linguistics and Extended Reality for ESP Learning Material Design

This study examines the potential integration of Extended Reality and corpus linguistics, with a primary focus on English for Specific Purposes. While this technology has increasingly shown potential for effective implementation in educational contexts, its application to discipline-specific language learning at the university level remains limited. To address this gap, the development of learning materials for the ESP-XR app is presented. The app is designed to support interactive learning of medical, legal, and business English through context-specific, discipline-oriented content. To ensure that the language input reflects real-world professional usage, the design process for the learning materials relied on a corpus-informed approach. Domain-specific lexical items were identified through keyword analysis of specialized corpora and then used to construct immersive, avatar-based Dialogs that simulate authentic workplace communication. Additionally, the learning activities combine multimodal input with interactive gap-fill exercises, supported by gamification and Task-Based Learning principles. By aligning the core affordances of XR with the principles of corpus linguistics, the study attempts to outline a pedagogically informed approach to designing XR-based ESP materials.

Authors

Publication Details

Journal
International Journal of English Linguistics
Published
2025-09-25
DOI
https://doi.org/10.5539/ijel.v15n5p1
Primary Topic
EFL/ESL Teaching and Learning
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Integrating Corpus Linguistics and Extended Reality for ESP Learning Material Design

Mariasophia Falcone
International Journal of English Linguistics
EFL/ESL Teaching and Learning
article

Integrating Corpus Linguistics and Extended Reality for ESP Learning Material Design

Mariasophia Falcone
article en

Abstract

This study examines the potential integration of Extended Reality and corpus linguistics, with a primary focus on English for Specific Purposes. While this technology has increasingly shown potential for effective implementation in educational contexts, its application to discipline-specific language learning at the university level remains limited. To address this gap, the development of learning materials for the ESP-XR app is presented. The app is designed to support interactive learning of medical, legal, and business English through context-specific, discipline-oriented content. To ensure that the language input reflects real-world professional usage, the design process for the learning materials relied on a corpus-informed approach. Domain-specific lexical items were identified through keyword analysis of specialized corpora and then used to construct immersive, avatar-based Dialogs that simulate authentic workplace communication. Additionally, the learning activities combine multimodal input with interactive gap-fill exercises, supported by gamification and Task-Based Learning principles. By aligning the core affordances of XR with the principles of corpus linguistics, the study attempts to outline a pedagogically informed approach to designing XR-based ESP materials.

International Journal of English LinguisticsVol. 15(5)
Università degli studi di Bergamo, European Commission
Openalex Percentile: Top 67%
EFL/ESL Teaching and Learning
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.