A Real-Time 3DGS-SLAM with Voxel-based Memory Management and Region of Interest-based Pixel-wise Skipping Architecture on Edge Device

This work presents a real-time 3D Gaussian Splatting-based SLAM (3DGS-SLAM) accelerator to support high-quality dense mapping in mobile environments. There are two main hardware challenges for 3DGS-SLAM acceleration; 1) Large power consumption due to non-uniform memory access and 2) Excessive α-computation caused by processing unnecessary pixels. To solve these issues, two key building blocks are integrated in the proposed 3DGS-SLAM accelerator. First, a Voxel-based Gaussian Management (VGM) divides the entire scene into multiple voxels enabling selective Gaussian fetching with streaming off-chip memory access. This method reduces external memory access by 26.2%. Second, ROI-based Pixel-wise Skipping (RPS) reduces 68.3 % of α-computation by skipping unnecessary pixels outside of ROI. As a result, the proposed 3DGS-SLAM accelerator is implemented on Intel’s Cyclone V with a maximum clock frequency of 200 MHz. Evaluating on Replica dataset, it achieves 15.2 FPS 3DGS-SLAM enabling high-quality dense mapping on mobile devices.

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Published
2025-04-28
DOI
https://doi.org/10.1109/aicas64808.2025.11173105
Primary Topic
Robotics and Sensor-Based Localization
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article
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article

A Real-Time 3DGS-SLAM with Voxel-based Memory Management and Region of Interest-based Pixel-wise Skipping Architecture on Edge Device

Seryeong Kim, Junha Ryu, Jongjun Park, Hoi-Jun Yoo et al.
Robotics and Sensor-Based Localization
article

A Real-Time 3DGS-SLAM with Voxel-based Memory Management and Region of Interest-based Pixel-wise Skipping Architecture on Edge Device

Seryeong Kim, Junha Ryu, Jongjun Park, Hoi-Jun Yoo, Hyungnam Joo
article en

Abstract

This work presents a real-time 3D Gaussian Splatting-based SLAM (3DGS-SLAM) accelerator to support high-quality dense mapping in mobile environments. There are two main hardware challenges for 3DGS-SLAM acceleration; 1) Large power consumption due to non-uniform memory access and 2) Excessive α-computation caused by processing unnecessary pixels. To solve these issues, two key building blocks are integrated in the proposed 3DGS-SLAM accelerator. First, a Voxel-based Gaussian Management (VGM) divides the entire scene into multiple voxels enabling selective Gaussian fetching with streaming off-chip memory access. This method reduces external memory access by 26.2%. Second, ROI-based Pixel-wise Skipping (RPS) reduces 68.3 % of α-computation by skipping unnecessary pixels outside of ROI. As a result, the proposed 3DGS-SLAM accelerator is implemented on Intel’s Cyclone V with a maximum clock frequency of 200 MHz. Evaluating on Replica dataset, it achieves 15.2 FPS 3DGS-SLAM enabling high-quality dense mapping on mobile devices.

Korea Advanced Institute of Science and Technology (KR)
Openalex Percentile: Top 66%
Robotics and Sensor-Based Localization
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