A Real-Time 3DGS-SLAM with Voxel-based Memory Management and Region of Interest-based Pixel-wise Skipping Architecture on Edge Device
This work presents a real-time 3D Gaussian Splatting-based SLAM (3DGS-SLAM) accelerator to support high-quality dense mapping in mobile environments. There are two main hardware challenges for 3DGS-SLAM acceleration; 1) Large power consumption due to non-uniform memory access and 2) Excessive α-computation caused by processing unnecessary pixels. To solve these issues, two key building blocks are integrated in the proposed 3DGS-SLAM accelerator. First, a Voxel-based Gaussian Management (VGM) divides the entire scene into multiple voxels enabling selective Gaussian fetching with streaming off-chip memory access. This method reduces external memory access by 26.2%. Second, ROI-based Pixel-wise Skipping (RPS) reduces 68.3 % of α-computation by skipping unnecessary pixels outside of ROI. As a result, the proposed 3DGS-SLAM accelerator is implemented on Intel’s Cyclone V with a maximum clock frequency of 200 MHz. Evaluating on Replica dataset, it achieves 15.2 FPS 3DGS-SLAM enabling high-quality dense mapping on mobile devices.
Authors
- Seryeong Kim
- Junha Ryu (ORCID: https://orcid.org/0000-0001-8147-3085)
- Jongjun Park (ORCID: https://orcid.org/0009-0001-0168-1990)
- Hoi-Jun Yoo
- Hyungnam Joo
Institutions
- Korea Advanced Institute of Science and Technology (KR)
Publication Details
- Published
- 2025-04-28
- DOI
- https://doi.org/10.1109/aicas64808.2025.11173105
- Primary Topic
- Robotics and Sensor-Based Localization
- Type
- article
- Field-Weighted Citation Impact
- 0.00