Enhancing interdisciplinary engineering courses through game-based learning

Game-based learning becomes increasingly valuable as engineering education adapts to industry trends and the need for interdisciplinary skills. This study examines a multidisciplinary master’s course on the efficacy of board games at a Swedish university. It promotes teamwork and engagement with tactile board games. The game’s effectiveness is evaluated through iterative design, testing, questionnaires, and observations, focusing on engagement, learning outcomes, and user experience. The findings indicate that the board game improves student motivation, collaboration, and understanding of real-world engineering challenges by allowing them to apply theoretical knowledge in a structured, interactive environment. The study provides (1) a validated framework for developing educational board games for interdisciplinary contexts, (2) empirical evidence supporting physical game-based learning in engineering education, and (3) practical insights for educators seeking to implement similar approaches in their courses. The study concludes that well-designed board games enhance interdisciplinary engineering learning, with implications for educational and industrial training contexts.

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Publication Details

Journal
European Journal of Engineering Education
Published
2025-09-25
DOI
https://doi.org/10.1080/03043797.2025.2562032
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Enhancing interdisciplinary engineering courses through game-based learning

Paraskeva Wlazlak, Filip Skärin, Mohamed Elnourani
European Journal of Engineering Education
Educational Games and Gamification
article

Enhancing interdisciplinary engineering courses through game-based learning

Paraskeva Wlazlak, Filip Skärin, Mohamed Elnourani
article en

Abstract

Game-based learning becomes increasingly valuable as engineering education adapts to industry trends and the need for interdisciplinary skills. This study examines a multidisciplinary master’s course on the efficacy of board games at a Swedish university. It promotes teamwork and engagement with tactile board games. The game’s effectiveness is evaluated through iterative design, testing, questionnaires, and observations, focusing on engagement, learning outcomes, and user experience. The findings indicate that the board game improves student motivation, collaboration, and understanding of real-world engineering challenges by allowing them to apply theoretical knowledge in a structured, interactive environment. The study provides (1) a validated framework for developing educational board games for interdisciplinary contexts, (2) empirical evidence supporting physical game-based learning in engineering education, and (3) practical insights for educators seeking to implement similar approaches in their courses. The study concludes that well-designed board games enhance interdisciplinary engineering learning, with implications for educational and industrial training contexts.

European Journal of Engineering Education
Luleå University of Technology (SE), Jönköping University (SE)
Openalex Percentile: Top 72%
Educational Games and Gamification
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