Art Against The Covid-19 Pandemic

The COVID-19 virus, which broke out in Wuhan, China, at the beginning of December 2019, gradually spread to all societies. Following the World Health Organization's declaration of COVID-19 as a global pandemic, the government’s "stay at home" call to mitigate the threat posed by the virus led to the disconnection of people from the outside world and the transformation of daily life. During the pandemic, when human interaction and communication were minimized, and intense emotional loss and isolation were experienced, the need for socialization was met through virtual reality technologies and mobile applications, leading to an increased interest in digital platforms. This period also marked the beginning of home-based art participation being integrated into human life and the hybridization of socially distanced participation in art.This study analyzes how societies engaged with art during the global COVID-19 pandemic of the 21st century, how cultural and artistic environments were impacted, and how artists, art audiences, and art consumers navigated the challenges posed by the pandemic. The research employs descriptive analysis, one of the qualitative research methods. Case studies were conducted to identify the subject matter and its connections, and an institutional framework was outlined.

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Publication Details

Journal
Art Time
Published
2025-09-25
DOI
https://doi.org/10.62425/at.1752996
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Art Against The Covid-19 Pandemic

Alaybey Karoğlu, Semih Yılmaz
Art Time
Virtual Reality Applications and Impacts
article

Art Against The Covid-19 Pandemic

Alaybey Karoğlu, Semih Yılmaz
article en

Abstract

The COVID-19 virus, which broke out in Wuhan, China, at the beginning of December 2019, gradually spread to all societies. Following the World Health Organization's declaration of COVID-19 as a global pandemic, the government’s "stay at home" call to mitigate the threat posed by the virus led to the disconnection of people from the outside world and the transformation of daily life. During the pandemic, when human interaction and communication were minimized, and intense emotional loss and isolation were experienced, the need for socialization was met through virtual reality technologies and mobile applications, leading to an increased interest in digital platforms. This period also marked the beginning of home-based art participation being integrated into human life and the hybridization of socially distanced participation in art.This study analyzes how societies engaged with art during the global COVID-19 pandemic of the 21st century, how cultural and artistic environments were impacted, and how artists, art audiences, and art consumers navigated the challenges posed by the pandemic. The research employs descriptive analysis, one of the qualitative research methods. Case studies were conducted to identify the subject matter and its connections, and an institutional framework was outlined.

Art Time(9)
Ankara Hacı Bayram Veli University (TR)
Openalex Percentile: Top 74%
Virtual Reality Applications and Impacts
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