Pengembangan E-Modul Interaktif Sebagai Bahan Ajar dalam Pembelajaran Bahasa Jepang di SMA Negeri 4 Singaraja

This research is a Research and Development (R&D) research that aim to develop teaching materials in the form of interactive e-modules for Japanese language learning at high school level, grade XI even semester at SMA Negeri 4 Singaraja. Each theme of the product consists of video, audio, and picture learning with vocabulary, grammar, and grammar application in a contextual conversation. The development model used is ADDIE by Aldoobie (2015) which consists of Analyze, Design, Development, Implementation, and Evaluation. The Evaluation phase was limited to collecting responses to product feasibility due to time constraints. Data collection was conducted through interviews and questionnaires. To produce an optimal product, expert trials (material expert test and media expert test) and limited trials through questionnaires were conducted. Based on the results of the expert trial questionnaire, the score obtained was 100 (very feasible) from the media expert, and 97.5 (very feasible) from the material expert. Then the score obtained from the limited trial with the teacher is 98.7 (very suitable) while with the students is 100% (very suitable). Thus the interactive e-module teaching materials developed can be used as a supplement to Japanese language learning teaching materials.

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Publication Details

Journal
Pustaka Jurnal Ilmu-Ilmu Budaya
Published
2025-09-20
DOI
https://doi.org/10.24843/pjiib.2025.v25.i02.p20
Primary Topic
Educational Methods and Media Use
Type
article
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article

Pengembangan E-Modul Interaktif Sebagai Bahan Ajar dalam Pembelajaran Bahasa Jepang di SMA Negeri 4 Singaraja

Yeni Yeni, Putu Arya Mahayana, Putu Dewi Merlyna Yuda Pramesti
Pustaka Jurnal Ilmu-Ilmu Budaya
Educational Methods and Media Use
article

Pengembangan E-Modul Interaktif Sebagai Bahan Ajar dalam Pembelajaran Bahasa Jepang di SMA Negeri 4 Singaraja

Yeni Yeni, Putu Arya Mahayana, Putu Dewi Merlyna Yuda Pramesti
article en

Abstract

This research is a Research and Development (R&D) research that aim to develop teaching materials in the form of interactive e-modules for Japanese language learning at high school level, grade XI even semester at SMA Negeri 4 Singaraja. Each theme of the product consists of video, audio, and picture learning with vocabulary, grammar, and grammar application in a contextual conversation. The development model used is ADDIE by Aldoobie (2015) which consists of Analyze, Design, Development, Implementation, and Evaluation. The Evaluation phase was limited to collecting responses to product feasibility due to time constraints. Data collection was conducted through interviews and questionnaires. To produce an optimal product, expert trials (material expert test and media expert test) and limited trials through questionnaires were conducted. Based on the results of the expert trial questionnaire, the score obtained was 100 (very feasible) from the media expert, and 97.5 (very feasible) from the material expert. Then the score obtained from the limited trial with the teacher is 98.7 (very suitable) while with the students is 100% (very suitable). Thus the interactive e-module teaching materials developed can be used as a supplement to Japanese language learning teaching materials.

Pustaka Jurnal Ilmu-Ilmu BudayaVol. 25(2)
Universitas Pendidikan Ganesha (ID)
Openalex Percentile: Top 62%
Educational Methods and Media Use
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