THE NEW FORM OF SPORT: DEVELOPING A CURRICULUM FOR UNIVERSITY STUDENTS IN E-SPOR

E-sports is rapidly gaining popularity among young people and attracting significant interest from universities.However, there is still no consensus on what e-sports curricula should include, and a comprehensive framework for e-sports education has yet to be fully established.In this regard, the present study aimed to develop, implement, and evaluate an undergraduate-level e-sports curriculum in Turkey, designed to be adaptable within an international framework.The research was conducted using a mixed-methods design.The curriculum development process was structured in four main stages: Needs Analysis, Program Design, Program Implementation, and Program Evaluation and Revision.During the needs analysis phase, two distinct participant groups were consulted.A total of 100 stakeholders participated in a needs analysis workshop, and based on the data obtained, surveys were administered to 386 stakeholders across Turkey.For implementation, pilot testing involved 32 undergraduate students (7 weeks, 4 hours per week), while the main implementation

Authors

Publication Details

Journal
International Journal of Education Technology and Scientific Researches
Published
2025-01-01
DOI
https://doi.org/10.35826/ijetsar.791
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

THE NEW FORM OF SPORT: DEVELOPING A CURRICULUM FOR UNIVERSITY STUDENTS IN E-SPOR

Melih Dikmen
International Journal of Education Technology and Scientific Researches
Digital Games and Media
article

THE NEW FORM OF SPORT: DEVELOPING A CURRICULUM FOR UNIVERSITY STUDENTS IN E-SPOR

Melih Dikmen
article en

Abstract

E-sports is rapidly gaining popularity among young people and attracting significant interest from universities.However, there is still no consensus on what e-sports curricula should include, and a comprehensive framework for e-sports education has yet to be fully established.In this regard, the present study aimed to develop, implement, and evaluate an undergraduate-level e-sports curriculum in Turkey, designed to be adaptable within an international framework.The research was conducted using a mixed-methods design.The curriculum development process was structured in four main stages: Needs Analysis, Program Design, Program Implementation, and Program Evaluation and Revision.During the needs analysis phase, two distinct participant groups were consulted.A total of 100 stakeholders participated in a needs analysis workshop, and based on the data obtained, surveys were administered to 386 stakeholders across Turkey.For implementation, pilot testing involved 32 undergraduate students (7 weeks, 4 hours per week), while the main implementation

International Journal of Education Technology and Scientific Researches
Türkiye Bilimsel ve Teknolojik Araştırma Kurumu
Openalex Percentile: Top 65%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.