THE NEW FORM OF SPORT: DEVELOPING A CURRICULUM FOR UNIVERSITY STUDENTS IN E-SPOR
E-sports is rapidly gaining popularity among young people and attracting significant interest from universities.However, there is still no consensus on what e-sports curricula should include, and a comprehensive framework for e-sports education has yet to be fully established.In this regard, the present study aimed to develop, implement, and evaluate an undergraduate-level e-sports curriculum in Turkey, designed to be adaptable within an international framework.The research was conducted using a mixed-methods design.The curriculum development process was structured in four main stages: Needs Analysis, Program Design, Program Implementation, and Program Evaluation and Revision.During the needs analysis phase, two distinct participant groups were consulted.A total of 100 stakeholders participated in a needs analysis workshop, and based on the data obtained, surveys were administered to 386 stakeholders across Turkey.For implementation, pilot testing involved 32 undergraduate students (7 weeks, 4 hours per week), while the main implementation
Authors
- Melih Dikmen (ORCID: https://orcid.org/0000-0001-7015-6236)
Publication Details
- Journal
- International Journal of Education Technology and Scientific Researches
- Published
- 2025-01-01
- DOI
- https://doi.org/10.35826/ijetsar.791
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Türkiye Bilimsel ve Teknolojik Araştırma Kurumu