Design of an edge computing-based motion capture and model-driven system

Motion capture has become a core technology for applications involving virtual digital humans, such as virtual streamers (VTubers). This paper proposes a motion-capture and model-driven system that relies on keypoint detection performed on edge-computing devices. The system implements independent keypoint detection for multiple body parts and parallel real-time processing on edge devices, enabling real-time keypoint detection of the body, hands, and face. By offloading tasks to edge devices, it reduces the resource footprint of motion capture and lowers deployment costs. Experimental results show that employing edge-computing devices can significantly reduce device load and enable deployment across a variety of platforms.

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Publication Details

Journal
Advances in Engineering Innovation
Published
2025-09-24
DOI
https://doi.org/10.54254/2977-3903/2025.27230
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Design of an edge computing-based motion capture and model-driven system

Qiuyang Li
Advances in Engineering Innovation
Virtual Reality Applications and Impacts
article

Design of an edge computing-based motion capture and model-driven system

Qiuyang Li
article en

Abstract

Motion capture has become a core technology for applications involving virtual digital humans, such as virtual streamers (VTubers). This paper proposes a motion-capture and model-driven system that relies on keypoint detection performed on edge-computing devices. The system implements independent keypoint detection for multiple body parts and parallel real-time processing on edge devices, enabling real-time keypoint detection of the body, hands, and face. By offloading tasks to edge devices, it reduces the resource footprint of motion capture and lowers deployment costs. Experimental results show that employing edge-computing devices can significantly reduce device load and enable deployment across a variety of platforms.

Advances in Engineering InnovationVol. 16(9)
Soochow University (TW)
Openalex Percentile: Top 74%
Virtual Reality Applications and Impacts
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