AN INCLUSIVE GAME-BASED SYSTEM TO PROMOTE MARINE CONSERVATION AWARENESS USING ADAPTIVE SENSORY FEEDBACK AND ACCESSIBLE DESIGN

Marine ecosystems face escalating threats from climate change and pollution, yet conservation awareness remains low, especially among neurodivergent learners who are often excluded from environmental education. This paper introduces DeepBlueQuest, an adaptive game that blends marine biology with cognitive accessibility. Designed in Unity and grounded in cognitive science, the game features interactive missions, simplified visual storytelling, and dynamic sensory feedback. Two experiments confirmed improved focus and scientific retention among neurodivergent players using adaptive and icon-based systems. Compared with existing tools, DeepBlueQuest fills a critical gap in inclusive conservation education. Though improvements like emotional AI integration and multilingual content remain future goals, the system already demonstrates how technology can bridge ecological urgency with learning equity. This approach empowers a broader audience to understand and protect our oceans.

Authors

Publication Details

Published
2025-09-20
DOI
https://doi.org/10.5121/csit.2025.151720
Primary Topic
Cruise Tourism Development and Management
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

AN INCLUSIVE GAME-BASED SYSTEM TO PROMOTE MARINE CONSERVATION AWARENESS USING ADAPTIVE SENSORY FEEDBACK AND ACCESSIBLE DESIGN

Emmanuel Bruce Loh, Xiwen Li
Cruise Tourism Development and Management
article

AN INCLUSIVE GAME-BASED SYSTEM TO PROMOTE MARINE CONSERVATION AWARENESS USING ADAPTIVE SENSORY FEEDBACK AND ACCESSIBLE DESIGN

Emmanuel Bruce Loh, Xiwen Li
article en

Abstract

Marine ecosystems face escalating threats from climate change and pollution, yet conservation awareness remains low, especially among neurodivergent learners who are often excluded from environmental education. This paper introduces DeepBlueQuest, an adaptive game that blends marine biology with cognitive accessibility. Designed in Unity and grounded in cognitive science, the game features interactive missions, simplified visual storytelling, and dynamic sensory feedback. Two experiments confirmed improved focus and scientific retention among neurodivergent players using adaptive and icon-based systems. Compared with existing tools, DeepBlueQuest fills a critical gap in inclusive conservation education. Though improvements like emotional AI integration and multilingual content remain future goals, the system already demonstrates how technology can bridge ecological urgency with learning equity. This approach empowers a broader audience to understand and protect our oceans.

Openalex Percentile: Top 74%
Cruise Tourism Development and Management
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

AN INCLUSIVE GAME-BASED SYSTEM TO PROMOTE MARINE CONSERVATION AWARENESS USING ADAPTIVE SENSORY FEEDBACK AND ACCESSIBLE DESIGN — Emmanuel Bruce Loh, Xiwen Li · (2025) | TGRS Research Map | TGRS