AN ADAPTIVE SYSTEM TO ASSIST STROKE PATIENT REHABILITATION USING WEARABLE SENSORS AND INTERACTIVE GAMES

Stroke is a leading cause of long-term disability, often leaving survivors with impaired hand motor function. Traditional rehabilitation can be repetitive, expensive, and disengaging, leading to poor adherence. To address this, we developed a wearable rehabilitation system that integrates flex sensors with a gamified piano-based therapy application. The device uses Bluetooth Low Energy and UART communication to provide real-time feedback as patients perform therapy through a music game, promoting neuroplasticity and engagement. Our system was tested through two experiments: one assessed sensor accuracy, achieving a 97% detection rate, while the other measured user engagement, showing increased session time and motivation over a 10-day trial. Compared to robotic rehabilitation and conventional music therapy, our solution is low-cost, portable, and self-guided, making it suitable for home use. By combining wearable technology with interactive therapy, this project provides an accessible method for stroke patients to improve fine motor recovery outside clinical settings.

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Publication Details

Published
2025-09-20
DOI
https://doi.org/10.5121/csit.2025.151716
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
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article

AN ADAPTIVE SYSTEM TO ASSIST STROKE PATIENT REHABILITATION USING WEARABLE SENSORS AND INTERACTIVE GAMES

Marisabel Chang, Nathan Kim
Stroke Rehabilitation and Recovery
article

AN ADAPTIVE SYSTEM TO ASSIST STROKE PATIENT REHABILITATION USING WEARABLE SENSORS AND INTERACTIVE GAMES

Marisabel Chang, Nathan Kim
article en

Abstract

Stroke is a leading cause of long-term disability, often leaving survivors with impaired hand motor function. Traditional rehabilitation can be repetitive, expensive, and disengaging, leading to poor adherence. To address this, we developed a wearable rehabilitation system that integrates flex sensors with a gamified piano-based therapy application. The device uses Bluetooth Low Energy and UART communication to provide real-time feedback as patients perform therapy through a music game, promoting neuroplasticity and engagement. Our system was tested through two experiments: one assessed sensor accuracy, achieving a 97% detection rate, while the other measured user engagement, showing increased session time and motivation over a 10-day trial. Compared to robotic rehabilitation and conventional music therapy, our solution is low-cost, portable, and self-guided, making it suitable for home use. By combining wearable technology with interactive therapy, this project provides an accessible method for stroke patients to improve fine motor recovery outside clinical settings.

Openalex Percentile: Top 68%
Stroke Rehabilitation and Recovery
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AN ADAPTIVE SYSTEM TO ASSIST STROKE PATIENT REHABILITATION USING WEARABLE SENSORS AND INTERACTIVE GAMES — Marisabel Chang, Nathan Kim · (2025) | TGRS Research Map | TGRS