Performance or Pleasure: Which Counts More for Virtual-Influencer Adoption in Indonesia?

In mobile-first collectivistic markets such as Indonesia, research has not yet clarified how consumers respond to virtual influencers (VIs), AI-driven characters that sell, entertain, and chat in parasocial spaces. Filling this gap is important because Indonesia is projected to become Asia’s fastest-growing e-commerce arena, valued at roughly ninety-five billion US dollars. We adapted the Artificial Intelligence Device Use Acceptance (AIDUA) model and surveyed 235 Instagram users aged 18 to 35 years who follow at least one VI. After pretesting, the final PLS-SEM model satisfied all reliability (CR ≥ 0.89) and convergent validity (AVE ≥ 0.73) thresholds and explained 37 percent of the variance in willingness to accept VIs. Positive emotion emerged as the strongest driver (β = 0.51, p < 0.001). Performance expectancy showed both a direct effect (β = 0.12, p < 0.05) and an indirect effect through emotion, whereas effort expectancy influenced acceptance solely through emotion. Perceived risk and social influence were not significant, confirming that feeling rather than function guides VI persuasion among young Indonesians. Brands should therefore pair clear decision support cues with local humor, everyday Bahasa, and low-friction interfaces to spark joy and reduce novelty skepticism, a strategy likely to accelerate VI adoption in other collectivistic mobile-centric economies.

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Publication Details

Journal
JBMP (Jurnal Bisnis Manajemen dan Perbankan)
Published
2025-09-24
DOI
https://doi.org/10.21070/jbmp.v11i2.2168
Citations
1
Primary Topic
Digital Marketing and Social Media
Type
article
Field-Weighted Citation Impact
4.20
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article

Performance or Pleasure: Which Counts More for Virtual-Influencer Adoption in Indonesia?

Devi Yurisca Bernanda, Agung Stefanus Kembau, Christian Haposan Pangaribuan, Arief Perdana Kumaat et al.
1 citations
JBMP (Jurnal Bisnis Manajemen dan Perbankan)
Digital Marketing and Social Media
4.20
article

Performance or Pleasure: Which Counts More for Virtual-Influencer Adoption in Indonesia?

Devi Yurisca Bernanda, Agung Stefanus Kembau, Christian Haposan Pangaribuan, Arief Perdana Kumaat, Fidelia Novena Doa
article en
1 citations

Abstract

In mobile-first collectivistic markets such as Indonesia, research has not yet clarified how consumers respond to virtual influencers (VIs), AI-driven characters that sell, entertain, and chat in parasocial spaces. Filling this gap is important because Indonesia is projected to become Asia’s fastest-growing e-commerce arena, valued at roughly ninety-five billion US dollars. We adapted the Artificial Intelligence Device Use Acceptance (AIDUA) model and surveyed 235 Instagram users aged 18 to 35 years who follow at least one VI. After pretesting, the final PLS-SEM model satisfied all reliability (CR ≥ 0.89) and convergent validity (AVE ≥ 0.73) thresholds and explained 37 percent of the variance in willingness to accept VIs. Positive emotion emerged as the strongest driver (β = 0.51, p < 0.001). Performance expectancy showed both a direct effect (β = 0.12, p < 0.05) and an indirect effect through emotion, whereas effort expectancy influenced acceptance solely through emotion. Perceived risk and social influence were not significant, confirming that feeling rather than function guides VI persuasion among young Indonesians. Brands should therefore pair clear decision support cues with local humor, everyday Bahasa, and low-friction interfaces to spark joy and reduce novelty skepticism, a strategy likely to accelerate VI adoption in other collectivistic mobile-centric economies.

JBMP (Jurnal Bisnis Manajemen dan Perbankan)Vol. 11(2)
Manado State University (ID), University of Bunda Mulia (ID)
Openalex Percentile: Top 6%
Digital Marketing and Social Media
4.20
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