Playing on Their Strengths: The Impact of Self-Perceived Digital Skills on Teachers’ Perception of Gamification in Mathematics

In today’s rapidly evolving society, where students’ needs have shifted, primary school teachers must adapt, reconfigure their approaches, and acquire the language of the digital generation. The incorporation of technology and gamification in the classroom embodies the potential to increase the’ attractiveness and relevance. To assess the impact of this strategy in Romanian education, a preliminary step is to examine primary school teachers’ perceptions. The fundamental purpose of the study was to delve into this topic by analysing the responses of 360 primary school teachers through questionnaires targeting self-perceived digital competencies and their perception towards gamification in Mathematics. Participants’ perceptions were predominantly positive, with most self-assessing their digital competencies at an intermediate level. The regression analysis further highlighted that the self-perceived level of digital competencies serves as a significant predictor of both gamification usage and its perceived utility in mathematics instruction, although the explanatory power of this variable was relatively modest to weak. These outcomes underscore the necessity of investing in the optimization of teachers’ digital competencies and the promotion of gamification.

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Publication Details

Journal
Journal of Innovation in Psychology, Education and Didactics.
Published
2025-01-01
DOI
https://doi.org/10.29081/jiped.2025.29.1.05
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Playing on Their Strengths: The Impact of Self-Perceived Digital Skills on Teachers’ Perception of Gamification in Mathematics

Nicoleta Laura Popa, Denisa-Georgiana MAZURU
Journal of Innovation in Psychology, Education and Didactics.
Educational Games and Gamification
article

Playing on Their Strengths: The Impact of Self-Perceived Digital Skills on Teachers’ Perception of Gamification in Mathematics

Nicoleta Laura Popa, Denisa-Georgiana MAZURU
article en

Abstract

In today’s rapidly evolving society, where students’ needs have shifted, primary school teachers must adapt, reconfigure their approaches, and acquire the language of the digital generation. The incorporation of technology and gamification in the classroom embodies the potential to increase the’ attractiveness and relevance. To assess the impact of this strategy in Romanian education, a preliminary step is to examine primary school teachers’ perceptions. The fundamental purpose of the study was to delve into this topic by analysing the responses of 360 primary school teachers through questionnaires targeting self-perceived digital competencies and their perception towards gamification in Mathematics. Participants’ perceptions were predominantly positive, with most self-assessing their digital competencies at an intermediate level. The regression analysis further highlighted that the self-perceived level of digital competencies serves as a significant predictor of both gamification usage and its perceived utility in mathematics instruction, although the explanatory power of this variable was relatively modest to weak. These outcomes underscore the necessity of investing in the optimization of teachers’ digital competencies and the promotion of gamification.

Journal of Innovation in Psychology, Education and Didactics.Vol. 29(1)
Openalex Percentile: Top 72%
Educational Games and Gamification
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Playing on Their Strengths: The Impact of Self-Perceived Digital Skills on Teachers’ Perception of Gamification in Mathematics — Nicoleta Laura Popa, Denisa-Georgiana MAZURU · Journal of Innovation in Psychology, Education and Didactics. (2025) | TGRS Research Map | TGRS