Peer Influence and User Experience as Drivers of Gen Z E-Wallet Adoption
The rapid adoption of e-wallets among Gen Z in Indonesia has created a highly competitive market, making it imperative for providers to understand the key drivers of customer decision-making. This study investigates the influence of three digital marketing dimensions gamification, peer influence, and user experience (UX) on e-wallet adoption decisions among Gen Z consumers in the Jabodetabek metropolitan area. Employing a quantitative approach, data was collected from 370 respondents via a structured online questionnaire. The data were subsequently analyzed using Structural Equation Modeling with Partial Least Squares (SEM-PLS) to test the hypothesized relationships. The results reveal that user experience has the most significant positive impact on customer decisions (β=0.434), followed by peer influence (β=0.357). Conversely, gamification marketing was found to have an insignificant direct effect on customer choice (β=0.138). The model successfully explained 74.4% of the variance in customer decisions (R<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> = 0.744). This study concludes that for Gen Z, practical usability and social validation are the primary drivers of e-wallet adoption, superseding the direct influence of gamified elements. Therefore, e-wallet providers should prioritize optimizing app interfaces and leveraging peer networks through community-based marketing, using gamification as a supplementary tool for engagement rather than a primary conversion strategy.
Authors
- Rini Setiawati (ORCID: https://orcid.org/0000-0002-1201-0121)
- James E. Anderson (ORCID: https://orcid.org/0000-0003-0878-5271)
- Hasri Nirmala
- Puji Rahayu Setyaningsih
Institutions
- Statistics New Zealand (NZ)
- Binus University (ID)
- Gunadarma University (ID)
- Universitas Darma Persada (ID)
Publication Details
- Published
- 2025-08-15
- DOI
- https://doi.org/10.1109/iccit65724.2025.11167311
- Primary Topic
- Technology Adoption and User Behaviour
- Type
- article
- Field-Weighted Citation Impact
- 0.00