Fully-Distributed Neural-Network-Based Approaches for Monotonic Game With Finite-Time Disturbance Rejection

In this article, the variational generalized Nash equilibrium (vGNE) seeking problem for general monotonic game with multiple coupling constraints involving dynamical players is explored. Specifically, a distributed vGNE-seeking neural network (vGSNN) with a feedback controller is designed based on high-pass filter, which efficiently transforms players' high-order dynamics into equivalent second-order ones. To further relax the requirement on parameter predesign, we propose a controller that uses adaptive weights to replace the traditional fixed gains, which realizes the full distribution of the vGSNN. Furthermore, to enhance the robustness of the vGSNN against disturbances, a novel sliding-mode controller is incorporated to ensure finite-time disturbance rejection while maintaining the full distribution of the vGSNN. Finally, an uncrewed aerial vehicle (UAV) swarm game is put forward to verify the effectiveness of the vGSNNs.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Cybernetics
Published
2025-09-24
DOI
https://doi.org/10.1109/tcyb.2025.3609953
Citations
1
Primary Topic
Guidance and Control Systems
Type
article
Field-Weighted Citation Impact
4.99
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Fully-Distributed Neural-Network-Based Approaches for Monotonic Game With Finite-Time Disturbance Rejection

Sitian Qin, Sichen Qian, Chuangyin Dang, Jianing Chen
1 citations
IEEE Transactions on Cybernetics
Guidance and Control Systems
4.99
article

Fully-Distributed Neural-Network-Based Approaches for Monotonic Game With Finite-Time Disturbance Rejection

Sitian Qin, Sichen Qian, Chuangyin Dang, Jianing Chen
article en
1 citations

Abstract

In this article, the variational generalized Nash equilibrium (vGNE) seeking problem for general monotonic game with multiple coupling constraints involving dynamical players is explored. Specifically, a distributed vGNE-seeking neural network (vGSNN) with a feedback controller is designed based on high-pass filter, which efficiently transforms players' high-order dynamics into equivalent second-order ones. To further relax the requirement on parameter predesign, we propose a controller that uses adaptive weights to replace the traditional fixed gains, which realizes the full distribution of the vGSNN. Furthermore, to enhance the robustness of the vGSNN against disturbances, a novel sliding-mode controller is incorporated to ensure finite-time disturbance rejection while maintaining the full distribution of the vGSNN. Finally, an uncrewed aerial vehicle (UAV) swarm game is put forward to verify the effectiveness of the vGSNNs.

IEEE Transactions on CyberneticsVol. 56(1)
City University of Hong Kong (HK), Harbin Institute of Technology (CN)
Openalex Percentile: Top 5%
Guidance and Control Systems
4.99
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.