Fully-Distributed Neural-Network-Based Approaches for Monotonic Game With Finite-Time Disturbance Rejection
In this article, the variational generalized Nash equilibrium (vGNE) seeking problem for general monotonic game with multiple coupling constraints involving dynamical players is explored. Specifically, a distributed vGNE-seeking neural network (vGSNN) with a feedback controller is designed based on high-pass filter, which efficiently transforms players' high-order dynamics into equivalent second-order ones. To further relax the requirement on parameter predesign, we propose a controller that uses adaptive weights to replace the traditional fixed gains, which realizes the full distribution of the vGSNN. Furthermore, to enhance the robustness of the vGSNN against disturbances, a novel sliding-mode controller is incorporated to ensure finite-time disturbance rejection while maintaining the full distribution of the vGSNN. Finally, an uncrewed aerial vehicle (UAV) swarm game is put forward to verify the effectiveness of the vGSNNs.
Authors
- Sitian Qin (ORCID: https://orcid.org/0000-0002-4543-4940)
- Sichen Qian (ORCID: https://orcid.org/0009-0000-6837-789X)
- Chuangyin Dang (ORCID: https://orcid.org/0000-0003-4731-4616)
- Jianing Chen (ORCID: https://orcid.org/0009-0009-7974-4929)
Institutions
- City University of Hong Kong (HK)
- Harbin Institute of Technology (CN)
Publication Details
- Journal
- IEEE Transactions on Cybernetics
- Published
- 2025-09-24
- DOI
- https://doi.org/10.1109/tcyb.2025.3609953
- Citations
- 1
- Primary Topic
- Guidance and Control Systems
- Type
- article
- Field-Weighted Citation Impact
- 4.99