FITRIDE: An Interactive Fitness Game Leveraging Gamification for Enhanced Physical Activity and User Engagement

This paper explores the integration of physical exercise with interactive gaming through the development of a novel game controlled real-time using a real bicycle. It's hard to get motivated to do something so insanely boring. But many can play immersive computer games for hours without getting bored. Video games leads to health issues since it does not need any physical activities. Most of the kids spend too much time on video games without involving in any other physical games like football, cricket, etc. Since video games are now irreplaceable among the present generation, bringing physical activity to it is important for preserving the health of our coming generations. The primary objective is to enhance the gaming experience by incorporating a dynamic, physically engaging control mechanism that promotes fitness. The system consists of a custom-designed bicycle equipped with sensors and actuators to detect user movements and translate the min to game controls. The game environment is designed to respond to these movements, creating an immersive experience that combines physical activity with digital gameplay. This paper aims to address the growing need for innovative solutions that combine entertainment with exercise, fostering a more active lifestyle while enhancing the enjoyment and engagement of gaming. By bridging the gap between physical activity and interactive entertainment, this project seeks to set a new precedent in both fitness and gaming industries.

Authors

Institutions

Publication Details

Published
2025-07-18
DOI
https://doi.org/10.1109/accthpa65749.2025.11168570
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

FITRIDE: An Interactive Fitness Game Leveraging Gamification for Enhanced Physical Activity and User Engagement

Akshay Kumar K, Priyadarshee Abhishek, R. Satheesh Kumar, K S Adersh et al.
Educational Games and Gamification
article

FITRIDE: An Interactive Fitness Game Leveraging Gamification for Enhanced Physical Activity and User Engagement

Akshay Kumar K, Priyadarshee Abhishek, R. Satheesh Kumar, K S Adersh, Mohammed Dilshad P K
article en

Abstract

This paper explores the integration of physical exercise with interactive gaming through the development of a novel game controlled real-time using a real bicycle. It's hard to get motivated to do something so insanely boring. But many can play immersive computer games for hours without getting bored. Video games leads to health issues since it does not need any physical activities. Most of the kids spend too much time on video games without involving in any other physical games like football, cricket, etc. Since video games are now irreplaceable among the present generation, bringing physical activity to it is important for preserving the health of our coming generations. The primary objective is to enhance the gaming experience by incorporating a dynamic, physically engaging control mechanism that promotes fitness. The system consists of a custom-designed bicycle equipped with sensors and actuators to detect user movements and translate the min to game controls. The game environment is designed to respond to these movements, creating an immersive experience that combines physical activity with digital gameplay. This paper aims to address the growing need for innovative solutions that combine entertainment with exercise, fostering a more active lifestyle while enhancing the enjoyment and engagement of gaming. By bridging the gap between physical activity and interactive entertainment, this project seeks to set a new precedent in both fitness and gaming industries.

Indian Institute of Technology Palakkad (IN)
Openalex Percentile: Top 72%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.