Understanding Learning Content Integration in Games

The question of integrating learning content into a serious game is a recurring one, although no clear theoretical framework has yet been provided. It is often argued that integration should occur at the core mechanic level, but this simple statement conceals the complexity of serious game design. The authors therefore propose a theoretical approach to learning content integration that analyzes integration in serious games along several dimensions. A multidimensional game model is proposed, which serves as the basis for a systematic method of analyzing the integration according to each component of the model. To evaluate the proposed analysis method, they present a series of game examples and patterns in which learning content is either fully or partially integrated into each component. They also provide a comprehensive analysis of two serious games.

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Publication Details

Journal
International Journal of Game-Based Learning
Published
2025-09-24
DOI
https://doi.org/10.4018/ijgbl.389730
Citations
1
Primary Topic
Open Education and E-Learning
Type
article
Field-Weighted Citation Impact
1.69

Funders

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article

Understanding Learning Content Integration in Games

Nicolas Szilas
1 citations
International Journal of Game-Based Learning
Open Education and E-Learning
1.69
article

Understanding Learning Content Integration in Games

Nicolas Szilas
article en
1 citations

Abstract

The question of integrating learning content into a serious game is a recurring one, although no clear theoretical framework has yet been provided. It is often argued that integration should occur at the core mechanic level, but this simple statement conceals the complexity of serious game design. The authors therefore propose a theoretical approach to learning content integration that analyzes integration in serious games along several dimensions. A multidimensional game model is proposed, which serves as the basis for a systematic method of analyzing the integration according to each component of the model. To evaluate the proposed analysis method, they present a series of game examples and patterns in which learning content is either fully or partially integrated into each component. They also provide a comprehensive analysis of two serious games.

International Journal of Game-Based LearningVol. 15(1)
University of Geneva (CH)
National Science Foundation, Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung
Openalex Percentile: Top 10%
Open Education and E-Learning
1.69
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