An Immersive Virtual Reality Framework for Semiconductor Manufacturing Training: Design and Evaluation

Semiconductor manufacturing requires precision and expertise, yet traditional training is resource-intensive, costly, and constrained by cleanroom access. This paper presents a Virtual Reality (VR) training framework to address these challenges, offering an immersive, scalable, and safe platform for workforce development. Built using Unity 3D, the system simulates critical processes like ingot growth, wafer slicing, photolithography, and etching, incorporating multisensory feedback, adaptive learning, and multiplayer collaboration. Trials with 30 trainees demonstrate a 30 % reduction in learning time (from 4 to 3 hours for full process mastery), 40 % fewer errors in wafer handling tasks, and 35% higher engagement compared to traditional methods. The framework bridges the skills gap in the semiconductor industry, providing a standardized, cost-effective alternative to conventional training methods.

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Published
2025-07-18
DOI
https://doi.org/10.1109/accthpa65749.2025.11168738
Primary Topic
Augmented Reality Applications
Type
article
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An Immersive Virtual Reality Framework for Semiconductor Manufacturing Training: Design and Evaluation

Sherdson Emanoel da Silva Xavier, Shihan Shajahan, Phillip E. Davis, Joel Johnson et al.
Augmented Reality Applications
article

An Immersive Virtual Reality Framework for Semiconductor Manufacturing Training: Design and Evaluation

Sherdson Emanoel da Silva Xavier, Shihan Shajahan, Phillip E. Davis, Joel Johnson, S. Iwin Thanakumar Joseph
article en

Abstract

Semiconductor manufacturing requires precision and expertise, yet traditional training is resource-intensive, costly, and constrained by cleanroom access. This paper presents a Virtual Reality (VR) training framework to address these challenges, offering an immersive, scalable, and safe platform for workforce development. Built using Unity 3D, the system simulates critical processes like ingot growth, wafer slicing, photolithography, and etching, incorporating multisensory feedback, adaptive learning, and multiplayer collaboration. Trials with 30 trainees demonstrate a 30 % reduction in learning time (from 4 to 3 hours for full process mastery), 40 % fewer errors in wafer handling tasks, and 35% higher engagement compared to traditional methods. The framework bridges the skills gap in the semiconductor industry, providing a standardized, cost-effective alternative to conventional training methods.

SRM Institute of Science and Technology (IN)
Openalex Percentile: Top 74%
Augmented Reality Applications
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An Immersive Virtual Reality Framework for Semiconductor Manufacturing Training: Design and Evaluation — Sherdson Emanoel da Silva Xavier, Shihan Shajahan, et al. · (2025) | TGRS Research Map | TGRS