Adaptive Mesh Compression Algorithm for Near Real-Time Rendering of Large-Scale Static Scenes
In the realm of computer graphics, rendering large-scale static scenes in real-time poses a considerable challenge for existing mesh compression techniques. This study explores the struggle to balance visual quality and adaptability. Algorithms such as view frustum culling, visibility culling, and occlusion culling play a pivotal role in rendering high-resolution, user-placed objects. However, their efficiency comes at the cost of potential slowdowns due to additional object selection operations. This study introduces a novel mesh compression algorithm specifically designed for real-time rendering. By reducing data requirements while preserving visual fidelity and optimizing resource allocation, the algorithm revolutionizes the efficiency and immersion of rendering complex scenes.
Authors
- George Musumba (ORCID: https://orcid.org/0000-0002-7599-1158)
- Patrick Gikunda (ORCID: https://orcid.org/0000-0001-7962-2168)
- Z. Kiusya
Institutions
- Dedan Kimathi University of Technology (KE)
Publication Details
- Published
- 2025-08-07
- DOI
- https://doi.org/10.1109/acdsa65407.2025.11166552
- Primary Topic
- Computer Graphics and Visualization Techniques
- Type
- article
- Field-Weighted Citation Impact
- 0.00