Strategic Sports Communication: Market and Interaction in Olympic Games and FIFA World Cup

This literature review considers the applications of Virtual Reality (VR) and Augmented Reality (AR) technology for use in the communications strategy within sports, with a focus on major international sports events such as the Tokyo 2020 Olympics, the Paris 2024 Olympics, the Russian FIFA World Cups, and the Qatari FIFA World Cups. The paper highlights the spectacular shift in fan engagement and modes of communication in the sports industry, which has increased. Immersive technologies have revolutionized the traditional sports experience, optimizing viewer engagement and participation through creative applications. The findings indicate that while VR and AR hold much promise for enhancing audience engagement, there are large gaps in current research, as seen by the methods and practical applications of the said technologies. It is recommended that upcoming research try to bridge these gaps by emphasizing user experience and the overall impact of immersive technologies on sports communication.

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Publication Details

Journal
Communications in Humanities Research
Published
2025-09-24
DOI
https://doi.org/10.54254/2753-7064/2025.bj27189
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Strategic Sports Communication: Market and Interaction in Olympic Games and FIFA World Cup

Xinyue Li
Communications in Humanities Research
Digital Games and Media
article

Strategic Sports Communication: Market and Interaction in Olympic Games and FIFA World Cup

Xinyue Li
article en

Abstract

This literature review considers the applications of Virtual Reality (VR) and Augmented Reality (AR) technology for use in the communications strategy within sports, with a focus on major international sports events such as the Tokyo 2020 Olympics, the Paris 2024 Olympics, the Russian FIFA World Cups, and the Qatari FIFA World Cups. The paper highlights the spectacular shift in fan engagement and modes of communication in the sports industry, which has increased. Immersive technologies have revolutionized the traditional sports experience, optimizing viewer engagement and participation through creative applications. The findings indicate that while VR and AR hold much promise for enhancing audience engagement, there are large gaps in current research, as seen by the methods and practical applications of the said technologies. It is recommended that upcoming research try to bridge these gaps by emphasizing user experience and the overall impact of immersive technologies on sports communication.

Communications in Humanities ResearchVol. 77(1)
Chengdu University (CN)
Openalex Percentile: Top 65%
Digital Games and Media
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Strategic Sports Communication: Market and Interaction in Olympic Games and FIFA World Cup — Xinyue Li · Communications in Humanities Research (2025) | TGRS Research Map | TGRS