Neurodivergent English Learners in Digital Classrooms: Investigating the Impact of Gamified Learning on Engagement and Emotional Regulation

ABSTRACT Although the potential of gamified learning to enhance student engagement and emotional regulation has received increasing attention, research addressing the needs of neurodivergent English language learners, including those with Attention‐Deficit/Hyperactivity Disorder (ADHD) and Autism Spectrum Disorder (ASD) remains limited. This study addresses this gap by investigating the impact of gamified electronic learning on both engagement and emotional regulation within a digital classroom context among neurodivergent English language learners. Employing a mixed‐methods design, this study involved 60 middle school students who were randomly assigned to either an experimental group ( n = 30) utilizing a gamified learning platform, or a control group ( n = 30) receiving instruction through traditional methods. Data collection involved assessments administered before and after the intervention using validated scales. To gain a more comprehensive understanding of student experiences, we also conducted semi‐structured interviews with a selection of participants. Quantitative analysis revealed statistically significant improvements in engagement and emotional regulation for the students in the group that used the gamified learning platform. Qualitatively, thematic analysis of the interview data identified three key themes. ‘Increased Motivation and Engagement′; ‘Improved Self‐Regulation′; and ‘Positive Perception of Gamified Learning′. These findings provide evidence that thoughtfully designed gamified learning environments can be a valuable tool for fostering both engagement and emotional wellbeing in students with neurodevelopmental differences.

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Publication Details

Journal
Psychology in the Schools
Published
2025-09-23
DOI
https://doi.org/10.1002/pits.70108
Primary Topic
Educational Games and Gamification
Type
article
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article

Neurodivergent English Learners in Digital Classrooms: Investigating the Impact of Gamified Learning on Engagement and Emotional Regulation

Arash Hashemifardnia, Meifang Jiang, Shamim Akhter
Psychology in the Schools
Educational Games and Gamification
article

Neurodivergent English Learners in Digital Classrooms: Investigating the Impact of Gamified Learning on Engagement and Emotional Regulation

Arash Hashemifardnia, Meifang Jiang, Shamim Akhter
article en

Abstract

ABSTRACT Although the potential of gamified learning to enhance student engagement and emotional regulation has received increasing attention, research addressing the needs of neurodivergent English language learners, including those with Attention‐Deficit/Hyperactivity Disorder (ADHD) and Autism Spectrum Disorder (ASD) remains limited. This study addresses this gap by investigating the impact of gamified electronic learning on both engagement and emotional regulation within a digital classroom context among neurodivergent English language learners. Employing a mixed‐methods design, this study involved 60 middle school students who were randomly assigned to either an experimental group ( n = 30) utilizing a gamified learning platform, or a control group ( n = 30) receiving instruction through traditional methods. Data collection involved assessments administered before and after the intervention using validated scales. To gain a more comprehensive understanding of student experiences, we also conducted semi‐structured interviews with a selection of participants. Quantitative analysis revealed statistically significant improvements in engagement and emotional regulation for the students in the group that used the gamified learning platform. Qualitatively, thematic analysis of the interview data identified three key themes. ‘Increased Motivation and Engagement′; ‘Improved Self‐Regulation′; and ‘Positive Perception of Gamified Learning′. These findings provide evidence that thoughtfully designed gamified learning environments can be a valuable tool for fostering both engagement and emotional wellbeing in students with neurodevelopmental differences.

Psychology in the SchoolsVol. 63(2)
INTI International University (MY), Lingnan Normal University (CN), Islamic Azad University of Shahrekord (IR)
Openalex Percentile: Top 72%
Educational Games and Gamification
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Neurodivergent English Learners in Digital Classrooms: Investigating the Impact of Gamified Learning on Engagement and Emotional Regulation — Arash Hashemifardnia, Meifang Jiang, et al. · Psychology in the Schools (2025) | TGRS Research Map | TGRS