Immersive Learning for Dyslexic Students: A Review of Virtual Reality Interventions and Pedagogical Implications

Abstract Virtual reality (VR) has emerged as a powerful educational tool capable of transforming traditional learning into interactive and multisensory experiences. While extensively applied in STEM education, its use in supporting students with dyslexia remains relatively underexplored. This systematic review examines empirical research over the past five years focused on the development of VR-based learning materials for dyslexic students in primary and secondary education. Drawing on seven eligible studies, this review analyses trends in publication, types of VR applications, technological approaches, learning outcomes, and theoretical frameworks employed. Results show that VR can enhance motivation, engagement, and comprehension for students with dyslexia, especially when aligned with multisensory and user-centred design principles. However, the field is still in its early stages of development, with limited geographic distribution and sparse theoretical integration. The findings call for interdisciplinary collaboration and more inclusive research to guide future VR learning design for special education.

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Publication Details

Journal
PRESENCE Virtual and Augmented Reality
Published
2025-09-23
DOI
https://doi.org/10.1162/pres.a.404
Primary Topic
Education and Learning Interventions
Type
article
Field-Weighted Citation Impact
0.00
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article

Immersive Learning for Dyslexic Students: A Review of Virtual Reality Interventions and Pedagogical Implications

Nur Azlina Mohamed Mokmin, Jiawei Wang, Shaorong Ji
PRESENCE Virtual and Augmented Reality
Education and Learning Interventions
article

Immersive Learning for Dyslexic Students: A Review of Virtual Reality Interventions and Pedagogical Implications

Nur Azlina Mohamed Mokmin, Jiawei Wang, Shaorong Ji
article en

Abstract

Abstract Virtual reality (VR) has emerged as a powerful educational tool capable of transforming traditional learning into interactive and multisensory experiences. While extensively applied in STEM education, its use in supporting students with dyslexia remains relatively underexplored. This systematic review examines empirical research over the past five years focused on the development of VR-based learning materials for dyslexic students in primary and secondary education. Drawing on seven eligible studies, this review analyses trends in publication, types of VR applications, technological approaches, learning outcomes, and theoretical frameworks employed. Results show that VR can enhance motivation, engagement, and comprehension for students with dyslexia, especially when aligned with multisensory and user-centred design principles. However, the field is still in its early stages of development, with limited geographic distribution and sparse theoretical integration. The findings call for interdisciplinary collaboration and more inclusive research to guide future VR learning design for special education.

PRESENCE Virtual and Augmented Reality
Universiti Sains Malaysia (MY)
Openalex Percentile: Top 62%
Education and Learning Interventions
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Immersive Learning for Dyslexic Students: A Review of Virtual Reality Interventions and Pedagogical Implications — Nur Azlina Mohamed Mokmin, Jiawei Wang, et al. · PRESENCE Virtual and Augmented Reality (2025) | TGRS Research Map | TGRS