An Interactive VR System Using CoSpaces and Makey Makey

This paper presents an interactive virtual reality (VR) system that can be built and experienced using CoSpaces and Makey Makey. The process begins with content authoring in CoSpaces, where creators design 3D scenes and implement event logic via block-based coding, enabling functions such as gaze-triggered audio playback and real-time locomotion controls. A walk-in-place (WIP) pad is constructed by attaching conductive foil patches to cardboard and wiring them to a Makey Makey; alternating foot contacts are mapped to keyboard inputs, enabling natural forward movement and body rotation in VR. The completed CoSpaces project is then run on a smartphone inserted into a generic head-mounted display, with the Makey Makey interface connected for embodied interaction. A user study compared three control methods—touchscreen, keyboard, and the proposed WIP pad—within a virtual art gallery. Participants reported greater immersion and enjoyment with the WIP pad, highlighting the benefits of body-involving interaction. These results show that educators, artists, and non-experts can quickly prototype engaging VR experiences without specialized engines or hardware, reducing creative barriers while enhancing user-content engagement.

Authors

Publication Details

Journal
Korean Science Education Society for the Gifted
Published
2025-08-31
DOI
https://doi.org/10.29306/jseg.2025.17.2.390
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

An Interactive VR System Using CoSpaces and Makey Makey

S Park, Dooho Choi, Suwon Lee, Sehyun Park
Korean Science Education Society for the Gifted
Augmented Reality Applications
article

An Interactive VR System Using CoSpaces and Makey Makey

S Park, Dooho Choi, Suwon Lee, Sehyun Park
article en

Abstract

This paper presents an interactive virtual reality (VR) system that can be built and experienced using CoSpaces and Makey Makey. The process begins with content authoring in CoSpaces, where creators design 3D scenes and implement event logic via block-based coding, enabling functions such as gaze-triggered audio playback and real-time locomotion controls. A walk-in-place (WIP) pad is constructed by attaching conductive foil patches to cardboard and wiring them to a Makey Makey; alternating foot contacts are mapped to keyboard inputs, enabling natural forward movement and body rotation in VR. The completed CoSpaces project is then run on a smartphone inserted into a generic head-mounted display, with the Makey Makey interface connected for embodied interaction. A user study compared three control methods—touchscreen, keyboard, and the proposed WIP pad—within a virtual art gallery. Participants reported greater immersion and enjoyment with the WIP pad, highlighting the benefits of body-involving interaction. These results show that educators, artists, and non-experts can quickly prototype engaging VR experiences without specialized engines or hardware, reducing creative barriers while enhancing user-content engagement.

Korean Science Education Society for the GiftedVol. 17(2)
Openalex Percentile: Top 74%
Augmented Reality Applications
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