A Scalable Gamified Learning Platform for Enhanced Educational Engagement

Recent trends in educational technology emphasize combining traditional learning methods with gaming technolo-gies to improve learner engagement and motivation. As such, this paper presents a web application for interactive gamified learning built with Angular, Node.js, Phaser.js, and a MySQL database. The platform combines traditional online learning with a clan-based game that features leaderboards and attack-defense mechanism as the platform's gamification element. The platform is a centralized system, where the game is shared among units. Learners can earn in-game points which are converted from their quiz points to buy assets. Those assets allow learners to mine coins, train soldiers, and defend when attacked. Learners can get higher attack scores with more soldiers, allowing them to climb the leaderboard. This engaging technique makes sure that learners are consistently engaged while learning to play the game. 81.3 % of the participants are satisfied with the platform with respect to user-friendliness, gamification elements, and overall quality. In future work, the platform will be further refined by mapping learning outcomes to gaming performance.

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Publication Details

Published
2025-05-14
DOI
https://doi.org/10.1109/icaie64856.2025.11158531
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

A Scalable Gamified Learning Platform for Enhanced Educational Engagement

Saaveethya Sivakumar, King Hann Lim, Angelique Emily En Xian Lau, Wei Hang Lee et al.
Educational Games and Gamification
article

A Scalable Gamified Learning Platform for Enhanced Educational Engagement

Saaveethya Sivakumar, King Hann Lim, Angelique Emily En Xian Lau, Wei Hang Lee, Hedges Zhi Chao Yeu, Jia Yi Lai, Kai Siang Chong
article en

Abstract

Recent trends in educational technology emphasize combining traditional learning methods with gaming technolo-gies to improve learner engagement and motivation. As such, this paper presents a web application for interactive gamified learning built with Angular, Node.js, Phaser.js, and a MySQL database. The platform combines traditional online learning with a clan-based game that features leaderboards and attack-defense mechanism as the platform's gamification element. The platform is a centralized system, where the game is shared among units. Learners can earn in-game points which are converted from their quiz points to buy assets. Those assets allow learners to mine coins, train soldiers, and defend when attacked. Learners can get higher attack scores with more soldiers, allowing them to climb the leaderboard. This engaging technique makes sure that learners are consistently engaged while learning to play the game. 81.3 % of the participants are satisfied with the platform with respect to user-friendliness, gamification elements, and overall quality. In future work, the platform will be further refined by mapping learning outcomes to gaming performance.

Curtin University Sarawak (MY)
Openalex Percentile: Top 72%
Educational Games and Gamification
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A Scalable Gamified Learning Platform for Enhanced Educational Engagement — Saaveethya Sivakumar, King Hann Lim, et al. · (2025) | TGRS Research Map | TGRS