A Scalable Gamified Learning Platform for Enhanced Educational Engagement
Recent trends in educational technology emphasize combining traditional learning methods with gaming technolo-gies to improve learner engagement and motivation. As such, this paper presents a web application for interactive gamified learning built with Angular, Node.js, Phaser.js, and a MySQL database. The platform combines traditional online learning with a clan-based game that features leaderboards and attack-defense mechanism as the platform's gamification element. The platform is a centralized system, where the game is shared among units. Learners can earn in-game points which are converted from their quiz points to buy assets. Those assets allow learners to mine coins, train soldiers, and defend when attacked. Learners can get higher attack scores with more soldiers, allowing them to climb the leaderboard. This engaging technique makes sure that learners are consistently engaged while learning to play the game. 81.3 % of the participants are satisfied with the platform with respect to user-friendliness, gamification elements, and overall quality. In future work, the platform will be further refined by mapping learning outcomes to gaming performance.
Authors
- Saaveethya Sivakumar (ORCID: https://orcid.org/0000-0003-3185-0350)
- King Hann Lim (ORCID: https://orcid.org/0000-0002-5679-7747)
- Angelique Emily En Xian Lau
- Wei Hang Lee
- Hedges Zhi Chao Yeu
- Jia Yi Lai
- Kai Siang Chong
Institutions
- Curtin University Sarawak (MY)
Publication Details
- Published
- 2025-05-14
- DOI
- https://doi.org/10.1109/icaie64856.2025.11158531
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00