A Multi-Dimensional Framework for Measuring Immersion in Gamified Learning: Theoretical Foundations, Practical Applications, and Future Directions

This study investigates the concept of immersion in game-based learning (GBL) environments, which has gained significant attention for its potential to enhance student engagement, motivation, and learning outcomes. Drawing on theoretical frameworks such as Flow Theory, Emotional Design Theory, and Sociocultural Learning Theory, this research proposes a multi-dimensional immersion framework encompassing cognitive, emotional, behavioral, and social dimensions. A preliminary questionnaire based on this framework has been developed to measure immersion in educational contexts, addressing the gaps in existing measurement tools that are often tailored for entertainment-based games. This framework provides both theoretical insights and practical applications, offering educators a systematic tool to assess and optimize immersive learning environments. By integrating elements such as adaptive technologies, real-time feedback, and gamification mechanics, this study sets the stage for future empirical validation and cross-cultural adaptation, paving the way for more effective use of gamified learning in diverse educational settings

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Publication Details

Published
2025-05-14
DOI
https://doi.org/10.1109/icaie64856.2025.11158249
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

A Multi-Dimensional Framework for Measuring Immersion in Gamified Learning: Theoretical Foundations, Practical Applications, and Future Directions

L. Liu, Deyu Wang
Educational Games and Gamification
article

A Multi-Dimensional Framework for Measuring Immersion in Gamified Learning: Theoretical Foundations, Practical Applications, and Future Directions

L. Liu, Deyu Wang
article en

Abstract

This study investigates the concept of immersion in game-based learning (GBL) environments, which has gained significant attention for its potential to enhance student engagement, motivation, and learning outcomes. Drawing on theoretical frameworks such as Flow Theory, Emotional Design Theory, and Sociocultural Learning Theory, this research proposes a multi-dimensional immersion framework encompassing cognitive, emotional, behavioral, and social dimensions. A preliminary questionnaire based on this framework has been developed to measure immersion in educational contexts, addressing the gaps in existing measurement tools that are often tailored for entertainment-based games. This framework provides both theoretical insights and practical applications, offering educators a systematic tool to assess and optimize immersive learning environments. By integrating elements such as adaptive technologies, real-time feedback, and gamification mechanics, this study sets the stage for future empirical validation and cross-cultural adaptation, paving the way for more effective use of gamified learning in diverse educational settings

NSW Department of Education (AU), UNSW Sydney (AU), Chinese University of Hong Kong, Shenzhen (CN)
Openalex Percentile: Top 72%
Educational Games and Gamification
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