Systemic Impact of Comic-Themed Gamification on Learner Engagement and Retention

This research explores the impact of comic-themed gamification on learner engagement and retention. By integrating comics into educational practices, educators can create a dynamic and interactive learning environment that caters to different learning styles and fits seamlessly into learners' daily learning routines. Gamifying learning encourages students to take ownership of their education, increasing motivation and retention. Through a comprehensive analysis of existing literature and empirical studies, this article aims to shed light on the effectiveness of comic-based gamification in fostering a more engaging and effective educational experience.

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Publication Details

Published
2025-05-14
DOI
https://doi.org/10.1109/icaie64856.2025.11158630
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Systemic Impact of Comic-Themed Gamification on Learner Engagement and Retention

J. Jerlin Rajan, Ning Wei
Educational Games and Gamification
article

Systemic Impact of Comic-Themed Gamification on Learner Engagement and Retention

J. Jerlin Rajan, Ning Wei
article en

Abstract

This research explores the impact of comic-themed gamification on learner engagement and retention. By integrating comics into educational practices, educators can create a dynamic and interactive learning environment that caters to different learning styles and fits seamlessly into learners' daily learning routines. Gamifying learning encourages students to take ownership of their education, increasing motivation and retention. Through a comprehensive analysis of existing literature and empirical studies, this article aims to shed light on the effectiveness of comic-based gamification in fostering a more engaging and effective educational experience.

Microsoft (United States) (US), Microsoft (India) (IN), Micron (Singapore) (SG), Microsoft Research (United Kingdom) (GB)
Openalex Percentile: Top 72%
Educational Games and Gamification
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