Synthetic Dataset Generation for Autonomous Mobile Robots Using 3D Gaussian Splatting for Vision Training

Annotated datasets are critical for training neural networks for object detection, yet their manual creation is time- and labour-intensive, subjective to human error, and often limited in diversity. This challenge is particularly pronounced in the domain of robotics, where diverse and dynamic scenarios further complicate the creation of representative datasets. To address this, we propose a novel method for automatically generating annotated synthetic data in Unreal Engine. Our approach leverages photorealistic 3D Gaussian splats for rapid synthetic data generation. We demonstrate that synthetic datasets can achieve performance comparable to that of real-world datasets while significantly reducing the time required to generate and annotate data. Additionally, combining real-world and synthetic data significantly increases object detection performance by leveraging the quality of real-world images with the easier scalability of synthetic data. To our knowledge, this is the first application of synthetic data for training object detection algorithms in the highly dynamic and varied environment of robot soccer. Validation experiments reveal that a detector trained on synthetic images performs on par with one trained on manually annotated real-world images when tested on robot soccer match scenarios. Our method offers a scalable and comprehensive alternative to traditional dataset creation, eliminating the labour-intensive error-prone manual annotation process. By generating datasets in a simulator where all elements are intrinsically known, we ensure accurate annotations while significantly reducing manual effort, which makes it particularly valuable for robotics applications requiring diverse and scalable training data<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>.

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Publication Details

Published
2025-08-17
DOI
https://doi.org/10.1109/case58245.2025.11163770
Citations
1
Primary Topic
Image Processing and 3D Reconstruction
Type
article
Field-Weighted Citation Impact
1.28
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article

Synthetic Dataset Generation for Autonomous Mobile Robots Using 3D Gaussian Splatting for Vision Training

Mark van den Brand, René van de Molengraft, Koen Vos, Aneesh Deogan et al.
1 citations
Image Processing and 3D Reconstruction
1.28
article

Synthetic Dataset Generation for Autonomous Mobile Robots Using 3D Gaussian Splatting for Vision Training

Mark van den Brand, René van de Molengraft, Koen Vos, Aneesh Deogan, Peter Teurlings, Wout Beks
article en
1 citations

Abstract

Annotated datasets are critical for training neural networks for object detection, yet their manual creation is time- and labour-intensive, subjective to human error, and often limited in diversity. This challenge is particularly pronounced in the domain of robotics, where diverse and dynamic scenarios further complicate the creation of representative datasets. To address this, we propose a novel method for automatically generating annotated synthetic data in Unreal Engine. Our approach leverages photorealistic 3D Gaussian splats for rapid synthetic data generation. We demonstrate that synthetic datasets can achieve performance comparable to that of real-world datasets while significantly reducing the time required to generate and annotate data. Additionally, combining real-world and synthetic data significantly increases object detection performance by leveraging the quality of real-world images with the easier scalability of synthetic data. To our knowledge, this is the first application of synthetic data for training object detection algorithms in the highly dynamic and varied environment of robot soccer. Validation experiments reveal that a detector trained on synthetic images performs on par with one trained on manually annotated real-world images when tested on robot soccer match scenarios. Our method offers a scalable and comprehensive alternative to traditional dataset creation, eliminating the labour-intensive error-prone manual annotation process. By generating datasets in a simulator where all elements are intrinsically known, we ensure accurate annotations while significantly reducing manual effort, which makes it particularly valuable for robotics applications requiring diverse and scalable training data<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>.

Eindhoven University of Technology (NL)
Openalex Percentile: Top 16%
Image Processing and 3D Reconstruction
1.28
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