Benchmarking Population-Based Reinforcement Learning across Robotic Tasks with GPU-Accelerated Simulation

In recent years, deep reinforcement learning (RL) has shown its effectiveness in solving complex continuous control tasks. However, this comes at the cost of an enormous amount of experience required for training, exacerbated by the sensitivity of learning efficiency and the policy performance to hyperparameter selection, which often requires numerous trials of time-consuming experiments. This work leverages a Population-Based Reinforcement Learning (PBRL) approach and a GPU-accelerated physics simulator to enhance the exploration capabilities of RL by concurrently training multiple policies in parallel. The PBRL framework is benchmarked against three state-of-the-art RL algorithms – PPO, SAC, and DDPG – dynamically adjusting hyperparameters based on the performance of learning agents. The experiments are performed on four challenging tasks in Isaac Gym – Anymal Terrain, Shadow Hand, Humanoid, Franka Nut Pick – by analyzing the effect of population size and mutation mechanisms for hyperpa-rameters. The results show that PBRL agents achieve superior performance, in terms of cumulative reward, compared to non-evolutionary baseline agents. Moreover, the trained agents are finally deployed in the real world for a Franka Nut Pick task. To our knowledge, this is the first sim-to-real attempt for deploying PBRL agents on real hardware. Code and videos of the learned policies are available on our project website.

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Published
2025-08-17
DOI
https://doi.org/10.1109/case58245.2025.11163870
Primary Topic
Reinforcement Learning in Robotics
Type
article
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article

Benchmarking Population-Based Reinforcement Learning across Robotic Tasks with GPU-Accelerated Simulation

Asad Ali Shahid, Vincenzo Petrone, Enrico Ferrentino, Yashraj Narang et al.
Reinforcement Learning in Robotics
article

Benchmarking Population-Based Reinforcement Learning across Robotic Tasks with GPU-Accelerated Simulation

Asad Ali Shahid, Vincenzo Petrone, Enrico Ferrentino, Yashraj Narang, Marco Pavone, Ankur Handa, Loris Roveda, Dieter Fox
article en

Abstract

In recent years, deep reinforcement learning (RL) has shown its effectiveness in solving complex continuous control tasks. However, this comes at the cost of an enormous amount of experience required for training, exacerbated by the sensitivity of learning efficiency and the policy performance to hyperparameter selection, which often requires numerous trials of time-consuming experiments. This work leverages a Population-Based Reinforcement Learning (PBRL) approach and a GPU-accelerated physics simulator to enhance the exploration capabilities of RL by concurrently training multiple policies in parallel. The PBRL framework is benchmarked against three state-of-the-art RL algorithms – PPO, SAC, and DDPG – dynamically adjusting hyperparameters based on the performance of learning agents. The experiments are performed on four challenging tasks in Isaac Gym – Anymal Terrain, Shadow Hand, Humanoid, Franka Nut Pick – by analyzing the effect of population size and mutation mechanisms for hyperpa-rameters. The results show that PBRL agents achieve superior performance, in terms of cumulative reward, compared to non-evolutionary baseline agents. Moreover, the trained agents are finally deployed in the real world for a Franka Nut Pick task. To our knowledge, this is the first sim-to-real attempt for deploying PBRL agents on real hardware. Code and videos of the learned policies are available on our project website.

University of Salerno (IT), Dalle Molle Institute for Artificial Intelligence Research (CH), Nvidia (United States) (US), Stanford University (US)
Openalex Percentile: Top 86%
Reinforcement Learning in Robotics
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