Isaac Sim-to-Real: Reinforcement Learning based Locomotion for Quadrupeds
Learning-based approaches to locomotion have risen in popularity in recent years, showing the capability for complex legged locomotion and whole-body control. Reinforcement learning (RL), the primary learning-based approach for locomotion, often utilizes a high-performance simulation tool, providing a controlled and efficient training and development environment. However, policies that perform well in simulation frequently encounter unexpected challenges when deployed on a physical system, known as the sim-to-real gap. This work presents a robust RL locomotion framework capable of whole-body control. The proposed RL framework utilizes Nvidia’s new set of simulation tools, Isaac Sim, and its companion RL framework, Isaac Lab, for training, achieving a zero-shot sim-to-real policy. The performance of our policy is validated on physical hardware using the Unitree Go1, with experimental results showing similar velocity tracking performance to the quadrupeds’ integrated controller, with a greater ability to recover from large disturbances, and achieve linear velocities of 2.0 m/s and angular velocities of 1.8 rad/s.
Authors
- Jean Chagas Vaz (ORCID: https://orcid.org/0000-0002-2934-8209)
- Jordan Dowdy (ORCID: https://orcid.org/0009-0000-4374-6943)
Institutions
- University of Louisville (US)
Publication Details
- Published
- 2025-08-17
- DOI
- https://doi.org/10.1109/case58245.2025.11163761
- Citations
- 1
- Primary Topic
- Teaching and Learning Programming
- Type
- article
- Field-Weighted Citation Impact
- 1.69