Immersive Teleoperation Framework for Locomanipulation Tasks

Recent advancements in robotic loco-manipulation have leveraged Virtual Reality (VR) to enhance the precision and immersiveness of teleoperation systems, significantly outperforming traditional methods reliant on 2D camera feeds and joystick controls. Despite these advancements, challenges remain, particularly concerning user experience across different setups. This paper introduces a novel VR-based teleoperation framework designed for a robotic manipulator integrated onto a mobile platform. Central to our approach is the application of Gaussian splattering, a technique that abstracts the manipulable scene into a VR environment, thereby enabling more intuitive and immersive interactions. Users can navigate and manipulate within the virtual scene as if interacting with a real robot, enhancing both the engagement and efficacy of teleoperation tasks. An extensive user study validates our approach, demonstrating significant usability and efficiency improvements. Two-thirds (66%) of participants completed tasks faster, achieving an average time reduction of 43%. Additionally, 93% preferred the Gaussian Splat interface overall, with unanimous (100%) recommendations for future use, highlighting improvements in precision, responsiveness, and situational awareness. Finally, we demonstrate the effectiveness of our framework through real-world experiments in two distinct application scenarios, showcasing the practical capabilities and versatility of the Splat-based VR interface.

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Publication Details

Published
2025-08-17
DOI
https://doi.org/10.1109/case58245.2025.11163937
Primary Topic
Teleoperation and Haptic Systems
Type
article
Field-Weighted Citation Impact
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article

Immersive Teleoperation Framework for Locomanipulation Tasks

Dimitrios Kanoulas, Valerio Modugno, Takuya Boehringer, Jonathan Embley-Riches et al.
Teleoperation and Haptic Systems
article

Immersive Teleoperation Framework for Locomanipulation Tasks

Dimitrios Kanoulas, Valerio Modugno, Takuya Boehringer, Jonathan Embley-Riches, Karim Hammoud
article en

Abstract

Recent advancements in robotic loco-manipulation have leveraged Virtual Reality (VR) to enhance the precision and immersiveness of teleoperation systems, significantly outperforming traditional methods reliant on 2D camera feeds and joystick controls. Despite these advancements, challenges remain, particularly concerning user experience across different setups. This paper introduces a novel VR-based teleoperation framework designed for a robotic manipulator integrated onto a mobile platform. Central to our approach is the application of Gaussian splattering, a technique that abstracts the manipulable scene into a VR environment, thereby enabling more intuitive and immersive interactions. Users can navigate and manipulate within the virtual scene as if interacting with a real robot, enhancing both the engagement and efficacy of teleoperation tasks. An extensive user study validates our approach, demonstrating significant usability and efficiency improvements. Two-thirds (66%) of participants completed tasks faster, achieving an average time reduction of 43%. Additionally, 93% preferred the Gaussian Splat interface overall, with unanimous (100%) recommendations for future use, highlighting improvements in precision, responsiveness, and situational awareness. Finally, we demonstrate the effectiveness of our framework through real-world experiments in two distinct application scenarios, showcasing the practical capabilities and versatility of the Splat-based VR interface.

University College London (GB)
Openalex Percentile: Top 73%
Teleoperation and Haptic Systems
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Immersive Teleoperation Framework for Locomanipulation Tasks — Dimitrios Kanoulas, Valerio Modugno, et al. · (2025) | TGRS Research Map | TGRS