O Torneio Intcombate

Recent studies have demonstrated the positive impact of games on the lives of children and adolescents. Despite the poor view presented by many educators and part of society regarding the use of games, these studies have shown that boys and girls who spent more time playing video games showed an improvement in their intelligence. Games have several characteristics that, if used appropriately in educational environments, can enhance cognitive skills and the teaching-learning process. Many educators seek to associate the positive characteristics of games with content present in the syllabi of mandatory subjects in educational environments. IntCombate is a card game created with the purpose of associating positive characteristics of famous games with content present in the subjects of Hardware Fundamentals, Software and Computer Maintenance. This article presents the IntCombate game and the results of its application in first-year classes of technical education integrated into high school at a Federal Institute of Education, Science and Technology, between the years 2018 and 2023. The IntCombate game, used as a fixation exercise, it presented as results, in addition to the increase in the students' grades, the improvement in the motivation of these students during the practice of carrying out content fixation exercises.

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Publication Details

Journal
Revista Triângulo
Published
2025-09-08
DOI
https://doi.org/10.18554/rt.v18iesp.2.8288
Primary Topic
Business and Management Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

O Torneio Intcombate

Flamarion Assis Jeronimo Inácio, Hugo Leonardo Pereira Rufino
Revista Triângulo
Business and Management Studies
article

O Torneio Intcombate

Flamarion Assis Jeronimo Inácio, Hugo Leonardo Pereira Rufino
article en

Abstract

Recent studies have demonstrated the positive impact of games on the lives of children and adolescents. Despite the poor view presented by many educators and part of society regarding the use of games, these studies have shown that boys and girls who spent more time playing video games showed an improvement in their intelligence. Games have several characteristics that, if used appropriately in educational environments, can enhance cognitive skills and the teaching-learning process. Many educators seek to associate the positive characteristics of games with content present in the syllabi of mandatory subjects in educational environments. IntCombate is a card game created with the purpose of associating positive characteristics of famous games with content present in the subjects of Hardware Fundamentals, Software and Computer Maintenance. This article presents the IntCombate game and the results of its application in first-year classes of technical education integrated into high school at a Federal Institute of Education, Science and Technology, between the years 2018 and 2023. The IntCombate game, used as a fixation exercise, it presented as results, in addition to the increase in the students' grades, the improvement in the motivation of these students during the practice of carrying out content fixation exercises.

Revista TriânguloVol. 18(Esp.2)
Instituto Federal de Educação, Ciência e Tecnologia do Triângulo Mineiro (BR)
Openalex Percentile: Top 75%
Business and Management Studies
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