The impact of augmented reality on biodiversity learning: An experimental study

Learning about biodiversity—both conceptually and in practice—is key to fostering pro-environmental behaviors, yet it is difficult to teach because it spans multiple disciplines and meanings. Augmented reality (AR) can enhance engagement, motivation, and learning, while outdoor experiences are known to strengthen environmental affects. We therefore examined whether location-based AR is more effective than a non-digital resource for biodiversity learning within an analogical-reasoning teaching sequence. In a crossover experiment, 169 French-speaking Swiss pupils (aged 12–17) explored two nature areas containing differentiated content. Each pupil used AR in one area and a paper-based resource in the other; footsteps were measured with pedometers, and pupils completed multiple-choice questionnaires and psychometric scales. Relative to the non-digital condition, location-based AR led to higher theoretical knowledge scores and greater nature exploration (footsteps). However, we observed no significant differences in environmental affects. These findings contribute empirical evidence on AR for biodiversity education that can help educators develop learning activities that meet their pedagogical goals: location-based AR can bolster knowledge and exploration, yet—under the present design—it may not translate into broad affective change. We discuss implications for aligning AR design with motivational scaffolds and nature connectedness goals. • Location-based AR increased theoretical learning and exploration. • No impact was observed on environmental affects. • Analogical reasoning exercises were used to grasp complex concepts on biodiversity. • A custom open AR authoring platform was used to create virtual learning environments.

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Publication Details

Journal
Computers in Human Behavior Reports
Published
2025-09-23
DOI
https://doi.org/10.1016/j.chbr.2025.100801
Citations
2
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
2.55
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article

The impact of augmented reality on biodiversity learning: An experimental study

Catherine Audrin, Julien Mercier, Olivier Ertz, Erwan Bocher et al.
2 citations
Computers in Human Behavior Reports
Augmented Reality Applications
2.55
article

The impact of augmented reality on biodiversity learning: An experimental study

Catherine Audrin, Julien Mercier, Olivier Ertz, Erwan Bocher, Emmanuel Sander, Laura Leon Perez
article en
2 citations

Abstract

Learning about biodiversity—both conceptually and in practice—is key to fostering pro-environmental behaviors, yet it is difficult to teach because it spans multiple disciplines and meanings. Augmented reality (AR) can enhance engagement, motivation, and learning, while outdoor experiences are known to strengthen environmental affects. We therefore examined whether location-based AR is more effective than a non-digital resource for biodiversity learning within an analogical-reasoning teaching sequence. In a crossover experiment, 169 French-speaking Swiss pupils (aged 12–17) explored two nature areas containing differentiated content. Each pupil used AR in one area and a paper-based resource in the other; footsteps were measured with pedometers, and pupils completed multiple-choice questionnaires and psychometric scales. Relative to the non-digital condition, location-based AR led to higher theoretical knowledge scores and greater nature exploration (footsteps). However, we observed no significant differences in environmental affects. These findings contribute empirical evidence on AR for biodiversity education that can help educators develop learning activities that meet their pedagogical goals: location-based AR can bolster knowledge and exploration, yet—under the present design—it may not translate into broad affective change. We discuss implications for aligning AR design with motivational scaffolds and nature connectedness goals. • Location-based AR increased theoretical learning and exploration. • No impact was observed on environmental affects. • Analogical reasoning exercises were used to grasp complex concepts on biodiversity. • A custom open AR authoring platform was used to create virtual learning environments.

Computers in Human Behavior ReportsVol. 20
University of Geneva (CH), Centre National de la Recherche Scientifique (FR), Université de Bretagne Occidentale (FR), Université de Bretagne Sud (FR), Haute École Pédagogique du Canton de Vaud (CH), Laboratoire des Sciences et Techniques de l’Information de la Communication et de la Connaissance (FR), HES-SO Vaud (CH)
Openalex Percentile: Top 9%
Augmented Reality Applications
2.55
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