Implementasi Game Based Learning pada Pembelajaran Teks Berita Kelas VII SMP

Indonesian language learning in the classroom often fails to attract students' interest. This can be attributed to several factors, such as the use of teaching methods or models that are still considered monotonous and do not directly involve students in activities. This study aims to describe the implementation of Game Based Learning in news text material for seventh grade students at SMP Negeri 1 Besuk, as well as to identify the obstacles encountered during the learning process. The background of this study is based on the low interest of students in Indonesian language learning due to the application of conventional teaching models that tend to be monotonous. Game-Based Learning was chosen because it offers an interactive and enjoyable learning approach that can increase student engagement. This study uses a descriptive qualitative method with data collection techniques such as observation, interviews, and documentation. The results of the study show that Game-Based Learning was conducted without the use of electronic media but utilized simple tools such as old newspapers and manila paper through several educational games, such as “News Cards,” “Find the Pair,” and “Young Journalist.” Although students appeared active and enthusiastic, the study also identified some challenges, such as time constraints and limited electronic facilities at the school. Overall, the implementation of Game-Based Learning successfully created a fun, collaborative learning environment and encouraged students to be more active in understanding news text materials.

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Publication Details

Journal
Pena Jurnal Pendidikan Bahasa dan Sastra
Published
2025-06-23
DOI
https://doi.org/10.22437/pena.v15i1.44167
Primary Topic
STEM Education
Type
article
Field-Weighted Citation Impact
0.00
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article

Implementasi Game Based Learning pada Pembelajaran Teks Berita Kelas VII SMP

Muhammad Hifdil Islam, Dian Ilmiah Farika, Magfirotul Hamdiah
Pena Jurnal Pendidikan Bahasa dan Sastra
STEM Education
article

Implementasi Game Based Learning pada Pembelajaran Teks Berita Kelas VII SMP

Muhammad Hifdil Islam, Dian Ilmiah Farika, Magfirotul Hamdiah
article en

Abstract

Indonesian language learning in the classroom often fails to attract students' interest. This can be attributed to several factors, such as the use of teaching methods or models that are still considered monotonous and do not directly involve students in activities. This study aims to describe the implementation of Game Based Learning in news text material for seventh grade students at SMP Negeri 1 Besuk, as well as to identify the obstacles encountered during the learning process. The background of this study is based on the low interest of students in Indonesian language learning due to the application of conventional teaching models that tend to be monotonous. Game-Based Learning was chosen because it offers an interactive and enjoyable learning approach that can increase student engagement. This study uses a descriptive qualitative method with data collection techniques such as observation, interviews, and documentation. The results of the study show that Game-Based Learning was conducted without the use of electronic media but utilized simple tools such as old newspapers and manila paper through several educational games, such as “News Cards,” “Find the Pair,” and “Young Journalist.” Although students appeared active and enthusiastic, the study also identified some challenges, such as time constraints and limited electronic facilities at the school. Overall, the implementation of Game-Based Learning successfully created a fun, collaborative learning environment and encouraged students to be more active in understanding news text materials.

Pena Jurnal Pendidikan Bahasa dan SastraVol. 15(1)
Islamic University of Indonesia (ID)
Openalex Percentile: Top 72%
STEM Education
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Implementasi Game Based Learning pada Pembelajaran Teks Berita Kelas VII SMP — Muhammad Hifdil Islam, Dian Ilmiah Farika, et al. · Pena Jurnal Pendidikan Bahasa dan Sastra (2025) | TGRS Research Map | TGRS