Effect Of Virtual Reality Training On Multidirectional Dynamic Balance Of Non-Professional Soccer Players

Dynamic balance is a critical component of performance and injury prevention in soccer. With increasing interest in immersive technologies, virtual reality (VR) training has emerged as a potential tool to enhance balance and motor control. This study aimed to evaluate the effect of VR training on multidirectional dynamic balance and lower extremity strength in non-professional soccer players. A total of 137 university-level non-professional soccer players were randomly assigned to an experimental group (n=68) and a control group (n=69). Over six weeks, the experimental group received VR-based training using the Wii Fit Balance Board, incorporating games such as Soccer Heading, Slalom Ski, Tightrope Walk, and Balance Game, in addition to standard lower limb strengthening exercises. The control group received only the strengthening exercises. Dynamic balance was assessed using the Y-Balance Test (YBT), and lower limb strength was measured using the Triple Hop Distance Test (THDT) pre- and post-intervention. The experimental group showed statistically significant improvements in all directions of the YBT (p < 0.05), with the greatest gains observed in the postero-medial direction. Similarly, THDT results indicated significant enhancements in lower extremity strength for the experimental group (p < 0.05), compared to marginal gains in the control group. Between-group analysis confirmed the superiority of VR training over traditional exercise alone. Six weeks of VR-based training significantly improved multidirectional dynamic balance and lower limb strength in non-professional soccer players. These findings suggest that VR training can be an effective, engaging, and accessible tool to enhance physical performance and reduce injury risk in amateur athletes.

Publication Details

Journal
Journal of Carcinogenesis
Published
2025-09-20
DOI
https://doi.org/10.64149/j.carcinog.24.5s.606-611
Primary Topic
Sports and Physical Education Research
Type
article
Field-Weighted Citation Impact
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article

Effect Of Virtual Reality Training On Multidirectional Dynamic Balance Of Non-Professional Soccer Players

Journal of Carcinogenesis
Sports and Physical Education Research
article

Effect Of Virtual Reality Training On Multidirectional Dynamic Balance Of Non-Professional Soccer Players

article en

Abstract

Dynamic balance is a critical component of performance and injury prevention in soccer. With increasing interest in immersive technologies, virtual reality (VR) training has emerged as a potential tool to enhance balance and motor control. This study aimed to evaluate the effect of VR training on multidirectional dynamic balance and lower extremity strength in non-professional soccer players. A total of 137 university-level non-professional soccer players were randomly assigned to an experimental group (n=68) and a control group (n=69). Over six weeks, the experimental group received VR-based training using the Wii Fit Balance Board, incorporating games such as Soccer Heading, Slalom Ski, Tightrope Walk, and Balance Game, in addition to standard lower limb strengthening exercises. The control group received only the strengthening exercises. Dynamic balance was assessed using the Y-Balance Test (YBT), and lower limb strength was measured using the Triple Hop Distance Test (THDT) pre- and post-intervention. The experimental group showed statistically significant improvements in all directions of the YBT (p < 0.05), with the greatest gains observed in the postero-medial direction. Similarly, THDT results indicated significant enhancements in lower extremity strength for the experimental group (p < 0.05), compared to marginal gains in the control group. Between-group analysis confirmed the superiority of VR training over traditional exercise alone. Six weeks of VR-based training significantly improved multidirectional dynamic balance and lower limb strength in non-professional soccer players. These findings suggest that VR training can be an effective, engaging, and accessible tool to enhance physical performance and reduce injury risk in amateur athletes.

Journal of CarcinogenesisVol. 24(5s)
Openalex Percentile: Top 59%
Sports and Physical Education Research
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