Kahoot! as a learning tool in senior high school students’ reading comprehension of procedure text

Kahoot! is used in Education as a learning tool to boost students’ motivation, evaluate learning, and increase vocabulary. Meanwhile, the urge to master the four skills of language is compulsory. Some research focused on how Kahoot! boosts students’ motivation and vocabulary, but has less to investigate specific skills such as reading. The purpose of this study is to find out the effectiveness of Kahoot! as a learning tool in reading comprehension. Grounded in Quantitative Research in the scheme of Pre-Experimental Research with one-group pre-test and post-test. This study involved 29 senior high school students of grade X. To collect the data, a Pre-test and a Post-test were designed in 20 multiple-choice questions of a reading comprehension test. The calculation was conducted using IBM SPSS Statistics 25. The results cover the pre-test results in the low category, where the average score was 66.55, which was under the minimum criteria of student completion. Kahoot! as a learning tool was then conducted, and statistical results proved that Kahoot! as a learning tool in reading comprehension is effective. It is shown that the average score of the reading comprehension was gained above the minimum criteria of student completion. It was 88.72. This result indicates that Kahoot!, as a learning tool in reading comprehension, significantly improves their reading achievement, as the students’ knowledge of the reading topic is improved by the teacher’s guidance in presenting abstract concepts found in reading. Keywords: Kahoot!; learning tool; reading comprehension; game-based learning; preexperimental design;

Authors

Institutions

Publication Details

Journal
Concept Community Concern for English Pedagogy and Teaching
Published
2024-12-30
DOI
https://doi.org/10.32534/jconcept.v10i2.7192
Primary Topic
Education and Critical Thinking Development
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Kahoot! as a learning tool in senior high school students’ reading comprehension of procedure text

Natalia Anggrarini, Ida Yulianawati, Indah Ardianti
Concept Community Concern for English Pedagogy and Teaching
Education and Critical Thinking Development
article

Kahoot! as a learning tool in senior high school students’ reading comprehension of procedure text

Natalia Anggrarini, Ida Yulianawati, Indah Ardianti
article en

Abstract

Kahoot! is used in Education as a learning tool to boost students’ motivation, evaluate learning, and increase vocabulary. Meanwhile, the urge to master the four skills of language is compulsory. Some research focused on how Kahoot! boosts students’ motivation and vocabulary, but has less to investigate specific skills such as reading. The purpose of this study is to find out the effectiveness of Kahoot! as a learning tool in reading comprehension. Grounded in Quantitative Research in the scheme of Pre-Experimental Research with one-group pre-test and post-test. This study involved 29 senior high school students of grade X. To collect the data, a Pre-test and a Post-test were designed in 20 multiple-choice questions of a reading comprehension test. The calculation was conducted using IBM SPSS Statistics 25. The results cover the pre-test results in the low category, where the average score was 66.55, which was under the minimum criteria of student completion. Kahoot! as a learning tool was then conducted, and statistical results proved that Kahoot! as a learning tool in reading comprehension is effective. It is shown that the average score of the reading comprehension was gained above the minimum criteria of student completion. It was 88.72. This result indicates that Kahoot!, as a learning tool in reading comprehension, significantly improves their reading achievement, as the students’ knowledge of the reading topic is improved by the teacher’s guidance in presenting abstract concepts found in reading. Keywords: Kahoot!; learning tool; reading comprehension; game-based learning; preexperimental design;

Concept Community Concern for English Pedagogy and TeachingVol. 10(2)
Universitas Wiralodra (ID)
Openalex Percentile: Top 55%
Education and Critical Thinking Development
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.